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How XP works

Pick who is with you, then quests, a dungeon or grinding. The rules are Blizzard's; where Blizzard printed no number, the page says so instead of guessing.

Your mix

Two picks. The answer links into the route and the dungeons.

Who is with you

How you level

Pick who is with you, then the pace.

The rules Blizzard published

Short, with the post each one comes from.

Dungeon kills pay more

Experience from killing creatures in a dungeon is up by about a fifth.

Development notesExternal

Dungeon quests pay less extra

A dungeon quest pays half the extra it used to beyond a normal quest. The normal quest value is untouched.

Development notesExternal

Your level, not the party's

The low-level penalty on kills uses your own level against the enemy, the way Classic Era did, not the highest level in the group.

Development notesExternal

Too high, and nobody gets it

If someone in the party is vastly higher level than the enemy, no one in the party gets experience for that kill.

Development notesExternal

Five seats

The nine new dungeons are five-player.

The dungeons of ForeverExternal

The camp tent

A Camp Tent at the campfire adds rested experience worth five percent of a level, when you hold less than that.

Camping and professionsExternal

Food

Food buffs were overhauled, and some crafted food grants a small experience bonus.

Deep dive panel recapExternal

Grinding

Open-world grinding has no published rate. Nothing here guesses one.

Development notesExternal

By level band

Which source to lean on, and what goes wrong.

Levels Lean on Watch out
1–20 Quests. The starting zones are dense and the chains are short. Zephras Isle, for the Skyborne, runs to about 12. A dungeon once each as they open, for the quests inside as much as the kills.
20–40 Quests with a dungeon per zone. Collect the dungeon quests first. Zones spread across both continents. Finish one before crossing the sea for another.
40–60 Dungeons with a full quest log, then the zone around them. Grey quests pile up. Turn in before the next band.

What the client can show

And what it cannot.

Quest experience

QuestXP is a level table, not a per-quest value. This build has no readable per-quest reward row. The table is keyed by level with difficulty columns, which is why no quest on this site carries a number.

Group quests

No readable group-size flag on the quest rows in this build. Quest types and level requirements show in the quest log itself.

Quest table 1.60.1.70755 · Client build 1.60.1.70840 · Nov 7, 2026