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What Forever is, how you get in, and four steps in order. Each one is a page you can finish tonight.

What Forever is

Classic Azeroth, kept, and grown. In Blizzard's own terms.

The original world

The Eastern Kingdoms and Kalimdor, level 1 to 60, set after the Forsaken Kingdom and before Molten Core. More than a thousand new quests.

The Skyborne

A new elven race on Zephras Isle, in a Horde and an Alliance form. Druids, hunters, rogues and warriors on both; shaman on one, mages on the other.

New ground

Riverglades between the Steppes and the Badlands, Mount Hyjal, nine new dungeons, and three raids at 60 to start.

Rulesets, not realms

No realm list. You pick Normal, PvP, Roleplaying or Roleplay-PvP, and Hardcore comes later. No flying, no level scaling.

How you get in

Three doors. Most people use the first.

Subscription or Game Time

Forever comes with a World of Warcraft subscription or Game Time. There is nothing else to buy to play it.

The Skyborne pack

The Skyborne race and the Zephras Isle questline need the Skyborne Heroic Pack or higher on the account.

Invite-A-Friend

Upgrade packs come with codes. A friend sends you one, you redeem it through Battle.net, and it covers a window of play without a subscription.

Quest log

Getting started: four steps, in order. Each one is a page on this site.

  1. Take the class quiz Ten scenes. It ends on a class and a tree. Step 1
  2. Read your class guide Three specs, the races, and a build for the planner. Step 2
  3. Follow the leveling route Six bands, both factions, the dungeons on the way. Step 3
  4. Find a guild Guild halls and recruiting, by faction and hours. Step 4

Before the first step

A character lives on one ruleset. Pick it before you roll.

Pick a ruleset Normal, PvP, Roleplaying, Roleplay-PvP, and what each one locks

The one that locks

PvP keeps one faction per account. The first PvP character you make sets the side. Everywhere else, both.

PvP, explained

Pick a class

Nine classes, 10 races, 56 legal pairs in the client. The quiz picks for you; this is the short version.

Races and classes

Tank

WarriorPaladinDruid

Heal

PriestPaladinShamanDruid

Melee

WarriorRoguePaladinShamanDruid

Ranged

MageWarlockHunterPriestShamanDruid

Solo levelers with a pet that tanks for them: HunterWarlock

Not sure?

Ten scenes, no wrong answers. It ends on a class and a tree, and opens the planner filled in.

Take the class quiz

Names

Two names, one of you. The rules, from Blizzard's post.

  • Every character has two names that form a full name, like Ana Forever.
  • The full name has to be unique in the region, not the first name. Three friends can all be Brightvale.
  • The second name shows in the world by default. Hide it under Options, Nameplates, My Secondary Name; it still shows in chat.
  • Both names are judged together under the naming rules. Splitting a word across them does not make it allowed.
  • Taken or refused? Try another pair, or the random name generator.

One account language

A Preferred Online Language is set once for the account, under Options, Languages and Social, and can change once a day.

Your first ten levels

Stay in the starting zone until its quests run dry. Train spells in town. Talents start at 10.

The pace

Blizzard tunes a solo fight with an ordinary creature to about ten to fifteen seconds. Pull one at a time until that feels true.

Talents at 10

A point a level from 10 to 60. Plan them on the site and share the build with a link.

The mount

The mount's cost sits in the riding training now, and the mount comes with the skill.

Words you will see

Sixteen, in a line each.

Aggro

The enemy hits whoever has aggro. A tank holds it so everyone else can work.

Buff

A helpful spell sitting on you. It has a timer.

Corpse run

You walk from the graveyard back to your body, then click it to get up.

Hearthstone

The stone in your bag that sends you to the inn where you set it.

Loot

What a defeated enemy leaves behind. Chests and quest items count too.

Mob

An enemy creature. A hostile one attacks when you get close.

Pull

Drawing a mob into the fight. Start with one.

Quest

A task from an NPC, with a reward. Your log keeps the ones you accepted.

Talent

A point you spend in a tree from level 10. The planner shows the trees.

Tank

The player who stands in front and keeps the enemy's attention.

Healer

The player who keeps the group alive.

Vendor

An NPC who buys your junk and sells food, drink and bags.

Rested

Bonus experience banked while you are logged out at an inn or a capital.

Campfire

A cooking fire that becomes a camp. Sit a minute and the camp features work for you.

Legacy

Account-wide challenges worth a point each, spent on perks per character.

Ruleset

The world your character lives on. Pick it before you roll; it does not change.

From Blizzard Carve a new path ExternalRulesets replace realms ExternalCreate a name of your own ExternalUpgrades and Invite-A-Friend External

Client build 1.60.1.70840 · Nov 7, 2026