RuthlessChangedIncreases your critical strike chance with all spells and attacks by 1%.Classic (Sword Specialization): Skill with Swords and Two-Handed Swords increased by 5.
The Human SpiritChangedSpirit increased by 10%.Classic: Spirit increased by 5%.
PerceptionDramatically increases stealth detection for 20 sec.
Will to SurviveNewInstantly removes all Stun effects.
DiplomacyClassic onlyReputation gains increased by 10%.
Mace SpecializationClassic onlySkill with Maces and Two-Handed Maces increased by 5.
Racials
60 traits across 10 races. Pick a class to see only the races it can be and the traits that apply.
Role
10 races, 58 traits.
Alliance
Find TreasureChangedAllows the dwarf to sense nearby treasure, making it appear on the minimap and sometimes increase treasure found. Lasts until cancelled.Classic: Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until cancelled.
StoneformChangedInstantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.Classic: While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increased by 10%. Lasts 8 sec.
Artisan's PrecisionNewIncreases your chance to hit with all spells and attacks by 1%.
Big Game HunterNewDamage dealt versus Beasts increased by 5%.
Gun SpecializationClassic onlyGuns skill increased by 5.
Frost ResistanceClassic onlyFrost resistance increased by 10.
ShadowmeldChangedActivate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.Classic: Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Night Elf Rogues and Druids with Shadowmeld are more difficult to detect while stealthed or prowling.
QuicknessChangedDodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.Classic: Dodge chance increased by 1%.
Wisp SpiritChangedTransform into a wisp upon death, increasing movement speed by 75%.Classic: Transform into a wisp upon death, increasing speed by 50%.
Elune's LightNewIncreases your critical strike chance with all spells and attacks by 10% for 15 sec.
Nature ResistanceClassic onlyNature Resistance increased by 10.
Escape ArtistChangedInstantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.Classic: Escape the effects of any immobilization or movement speed reduction effect.
Expansive MindChangedPriest, Mage, WarlockMaximum Mana increased by 5%.Classic: Intelligence increased by 5%.
Engineering SpecializationChangedYour gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.Classic: Engineering skill increased by 15.
Expansive MindNewWarriorMaximum Rage increased by 5%.
Expansive MindNewRogueMaximum Energy increased by 5%.
Eureka!NewRogueYour non-periodic damaging abilities have their Energy cost reduced by 10% and deal 10% more damage for 8 sec.
Eureka!NewWarriorYour non-periodic damaging abilities have their Rage cost reduced by 10% and deal 10% more damage for 8 sec.
Eureka!NewMageYour damaging abilities have their Mana cost reduced by 10% and deal 10% more damage for 8 sec.
Eureka!NewWarlockYour non-periodic damaging abilities have their Mana cost reduced by 10% and deal 10% more damage for 8 sec.
Eureka!NewPriestYour non-periodic damaging or healing abilities have their Mana cost reduced by 10% and deal 10% more damage or healing for 8 sec.
Arcane ResistanceClassic onlyArcane Resistance increased by 10.
Walk on AirNewGlide downward through the air for 10 sec while controlling your direction of travel.
Read LeylineNewAttempt to tap into the power of a nearby leyline, increasing your Health and Mana regeneration by 50% for 15 sec. If a leyline is nearby, you will become Attuned for the next 1 hr and the effect of this ability will be increased by 100%.
Elemental InsightNewDamage dealt versus Elementals increased by 5%.
Wind BlessedNewIncreases your spellcasting, melee, and ranged Haste by 2%.
Horde
Blood FuryChangedIncreases Attack Power and Spell Power by 10% for 15 sec.Classic: Increases base melee attack power by 25% for 15 sec and reduces healing effects on you by 50% for 25 sec.
HardinessChangedDuration of Stun effects on you reduced by 20%.Classic: Chance to resist Stun effects increased by an additional 25%.
CommandWarlockDamage dealt by Hunter and Warlock pets increased by 5%.
Shatter CurseNewInstantly removes all Curses and Banes, and reduces all Magical damage taken by 5% for 8 sec.
Axe SpecializationClassic onlySkill with Axes and Two-Handed Axes increased by 5.
Underwater BreathingUnderwater breath lasts 300% longer than normal.
Will of the ForsakenChangedInstantly removes all Charm, Fear and Sleep effects.Classic: Provides immunity to Charm, Fear and Sleep while active. May also be used while already afflicted by Charm, Fear or Sleep. Lasts 5 sec.
CannibalizeChangedWhen activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.Classic: When activated, regenerates 7% of total health every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Touch of the GraveNewWarrior, Paladin, RogueYour spells and attacks have a 20% chance to drain Health from the target, up to 5% of your maximum Health.
Touch of the GraveNewPriest, Mage, WarlockYour spells and attacks have a 30% chance to drain Health from the target, up to 5% of your maximum Health.
Shadow ResistanceClassic onlyShadow Resistance increased by 10.
War StompStuns up to 5 enemies within 8 yds for 2 sec.
EnduranceTotal Health increased by 5%.
CultivationChangedCultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.Classic: Herbalism skill increased by 15.
PlainsrunningNewGain 2% increased movement speed every 5 sec spent moving, up to a maximum of 60% increase. Taking damage or standing still will reduce this effect.
Nature ResistanceClassic onlyNature Resistance increased by 10.
BerserkingChangedIncreases your spellcasting and attack speed by 10% for 15 sec.Classic: Increases your casting and attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 sec.
RegenerationChangedHealth regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.Classic: Health regeneration rate increased by 10%. 10% of total Health regeneration may continue during combat.
Beast SlayingDamage dealt versus Beasts increased by 5%.
Rapid RegenerationNewRegenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
Throwing SpecializationClassic onlySkill with Throwing Weapons increased by 5.
Bow SpecializationClassic onlySkill with Bow Weapons increased by 5.
Walk on AirNewGlide downward through the air for 10 sec while controlling your direction of travel.
SkysightNewAttempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 15% for 30 sec. If an elemental convergence is nearby, you will become Charged for the next 1 hr and the effect of this ability will be increased by 100%.
Elemental InsightNewDamage dealt versus Elementals increased by 5%.
Wind BlessedNewIncreases your spellcasting, melee, and ranged Haste by 2%.
Client build 1.60.1.70840 · Nov 7, 2026







