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Arms Warrior

Melee · Tree 1 of 3

Arms35
Fury11
Protection0

Our pick

35/11/0

46 points

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Checked against build 1.60.1.70840 · Nov 7, 2026

In the hall
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Overview

Two-hander. Rend, Overpower, then Mortal Strike.

Build. The early points make Rend and Overpower cheaper. Sweeping Strikes, then Mortal Strike.

Spells. Overpower lights up after a dodge. Heroic Strike spends rage on top of your swing.

Stats. Strength and crit feed a slow weapon. Hit keeps Mortal Strike from missing.

Gear. The weapon is the slot that matters. Each icon is a real item of that type.

Build

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Rotation

The 5 buttons that define Arms in PvE.

Stats

In order. The first stat is the one you give up the least for.

  1. 1 Strength
  2. 2 Crit
  3. 3 Hit
  4. 4 Attack power

Gear

What suits Arms at 60, scored from the game's own item data. Hover one for its tooltip.

Armory
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What changed vs Classic

17 Arms talents differ from Classic Era.

All changes
  • Anger Management Changed

    Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.

  • Axe Specialization Removed

    Rank 5Increases your chance to get a critical strike with Axes by 5%.

  • Bloodthrill New

    Rank 2Grants your Main Hand melee attacks against enemies afflicted by your Rend a 20% chance to allow an activation of Overpower.

  • Deep Wounds Reworded

    Rank 3Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.

  • Impale Reworded

    Rank 2Increases the critical strike damage bonus of your abilities by 20%.

  • Improved Charge Reworded

    Rank 2Increases the Rage generated by your Charge ability by 6.

  • Improved Heroic Strike Reworded

    Rank 3Reduces the cost of your Heroic Strike ability by 3 Rage.

  • Improved Rend Changed

    Rank 3Increases the Bleed damage done by your Rend ability by 35%.

  • Improved Slam Changed

    Rank 2Reduces the cooldown of your Slam ability by 5.0 sec, the cast time and global cooldown by 0.50 sec, and Slam no longer interrupts or delays your melee swing.

  • Improved Tactical Mastery New

    Rank 3Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.

  • Mace Specialization Removed

    Rank 5Gives you a 6% chance to stun your target for 3 sec with a Mace.

  • Polearm Specialization Removed

    Rank 5Increases your chance to get a critical strike with Polearms by 5%.

  • Spearing Strike New

    A brutal attack that deals 75% weapon damage. Deals an additional 75% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.

  • Sword Specialization Removed

    Rank 5Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.

  • Tactical Mastery Removed

    Rank 5You retain up to 25 of your rage points when you change stances.

  • Two-Handed Weapon Specialization Changed

    Rank 3Increases the damage you deal with two-handed melee weapons by 6%.

  • Weaponmaster New

    Rank 5Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.