Arms Warrior
Melee · Tree 1 of 3
Checked against build 1.60.1.70840 · Nov 7, 2026
Overview
Two-hander. Rend, Overpower, then Mortal Strike.
Build. The early points make Rend and Overpower cheaper. Sweeping Strikes, then Mortal Strike.
Spells. Overpower lights up after a dodge. Heroic Strike spends rage on top of your swing.
Stats. Strength and crit feed a slow weapon. Hit keeps Mortal Strike from missing.
Gear. The weapon is the slot that matters. Each icon is a real item of that type.
Build. Hamstring's root and Mortal Strike's healing cut matter more than raid crit.
Spells. Hamstring sticks them. Mortal Strike makes healing them harder.
Stats. Stamina keeps you standing. Strength still swings the weapon.
Gear. Same slots as a fight, with more health on the neck and chest.
Build
Open in the planner. Change what you like and share the string.
Rotation
The 5 buttons that define Arms in PvE.
-
Mortal Strike A vicious strike that deals weapon damage plus 160 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec. -
Overpower Instantly overpower the enemy, causing weapon damage plus 35. Only useable after the target dodges. The Overpower cannot be blocked, dodged or parried. -
Rend Wounds the target causing them to bleed for 147 damage over 21 sec. -
Execute Attempt to finish off a wounded foe, causing 600 damage and converting each extra point of rage into 15 additional damage. Only usable on enemies that have 20% or less health. -
Heroic Strike A strong attack that increases melee damage by 157 and causes a high amount of threat.
Stats
In order. The first stat is the one you give up the least for.
- 1
Strength - 2
Crit - 3
Hit - 4
Attack power
Gear
What suits Arms at 60, scored from the game's own item data. Hover one for its tooltip.
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Premier Warlord's Mortarplate Headpiece Head Plate · Str · Crit -
Nax PH Crit Plate Shoulders Shoulder Plate · Str · Crit -
Premier Warlord's Mortarplate Armor Chest Plate · Str · Crit -
Outrider's Plate Legguards Legs Plate · Str · Crit · Hit -
Fury of the Forgotten Swarm Neck Str · Crit · Hit -
Quick Strike Ring Ring Str · Crit · AP -
Kiss of the Spider Trinket Crit · Hit -
Blackfury Weapon Str · Crit
Build
Open in the planner. Change what you like and share the string.
Rotation
The 5 buttons that define Arms in PvP.
-
Mortal Strike A vicious strike that deals weapon damage plus 160 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec. -
Hamstring Maims the enemy, causing 45 damage and slowing the enemy's movement by 50% for 15 sec. -
Overpower Instantly overpower the enemy, causing weapon damage plus 35. Only useable after the target dodges. The Overpower cannot be blocked, dodged or parried. -
Rend Wounds the target causing them to bleed for 147 damage over 21 sec. -
Charge Charge an enemy, generate 15 Rage, and Stun it for 1 sec. Cannot be used in combat.
Stats
In order. The first stat is the one you give up the least for.
- 1
Strength - 2
Stamina - 3
Crit - 4
Hit
Gear
What suits Arms at 60, scored from the game's own item data. Hover one for its tooltip.
-
Champion's Plate Helm Head Plate · Str · Sta · Crit · Hit -
Champion's Plate Shoulders Shoulder Plate · Str · Sta · Crit -
Field Marshal's Plate Armor Chest Plate · Str · Sta · Crit -
Marshal's Plate Legguards Legs Plate · Str · Sta · Crit · Hit -
Scout's Medallion Neck Sta -
Legionnaire's Band Ring Str · Sta -
Kiss of the Spider Trinket Crit · Hit -
Grand Marshal's Sunderer Weapon Str · Sta · Crit
What changed vs Classic
17 Arms talents differ from Classic Era.
-
Anger Management Changed
Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
-
Axe Specialization Removed
Rank 5Increases your chance to get a critical strike with Axes by 5%.
-
Bloodthrill New
Rank 2Grants your Main Hand melee attacks against enemies afflicted by your Rend a 20% chance to allow an activation of Overpower.
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Deep Wounds Reworded
Rank 3Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.
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Impale Reworded
Rank 2Increases the critical strike damage bonus of your abilities by 20%.
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Improved Charge Reworded
Rank 2Increases the Rage generated by your Charge ability by 6.
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Improved Heroic Strike Reworded
Rank 3Reduces the cost of your Heroic Strike ability by 3 Rage.
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Improved Rend Changed
Rank 3Increases the Bleed damage done by your Rend ability by 35%.
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Improved Slam Changed
Rank 2Reduces the cooldown of your Slam ability by 5.0 sec, the cast time and global cooldown by 0.50 sec, and Slam no longer interrupts or delays your melee swing.
-
Improved Tactical Mastery New
Rank 3Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.
-
Mace Specialization Removed
Rank 5Gives you a 6% chance to stun your target for 3 sec with a Mace.
-
Polearm Specialization Removed
Rank 5Increases your chance to get a critical strike with Polearms by 5%.
-
Spearing Strike New
A brutal attack that deals 75% weapon damage. Deals an additional 75% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
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Sword Specialization Removed
Rank 5Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.
-
Tactical Mastery Removed
Rank 5You retain up to 25 of your rage points when you change stances.
-
Two-Handed Weapon Specialization Changed
Rank 3Increases the damage you deal with two-handed melee weapons by 6%.
-
Weaponmaster New
Rank 5Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.