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Warrior

Melee · Tank

Rage, steel, and the front of the line.

Checked against build 1.60.1.70840 · Nov 7, 2026

In the hall
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Specs

Three trees. Each page has PvE and PvP: spells, stats, gear and a build for the planner.

Leveling

Arms to the cap. A two-hander and Rend make every pull the same shape, and Bloodthrill turns Rend targets into Overpower windows.

Arms guide

The opener

Charge, Rend, then Overpower when Bloodthrill lights it. Heroic Strike spends what is left, and Victory Rush after the kill saves a bandage.

  • 01 Keep Battle Shout up and use Bloodrage between pulls; the Rage you walk in with is the fight.
  • 02 The weapon is the slot that matters. Upgrade it first, then everything else.
  • 03 On normal rulesets a death costs time, not the character. Pull hard and lean on dungeon groups.

What Blizzard changed

Rage you can count on, utility moved into the baseline kit, and three specs that feel distinct: Arms for the big weapon, Fury for two of them, Protection for the shield.

Every talent
  • Rage from damage taken ignores armor, and absorbs no longer cost you Rage. Rage from your own hits is normalized to weapon speed.
  • Tactical Mastery is baseline at 14 and Victory Rush at 20. Rend and Sunder Armor tap an enemy on their own.
  • Battle Shout reaches the whole raid. Recklessness, Retaliation and Shield Wall no longer share a cooldown.
  • The weapon specializations fold into Weaponmaster. Spearing Strike is Arms's new 16-point talent and no longer needs a two-hander.
  • Fury gains Lingering Rage, Furious Precision and Gore Drinker; Improved Whirlwind shortens the cooldown and hits the closest enemy harder.
  • Protection gains Vanguard, a Charge in Defensive Stance. Berserker Rage is learned at 30.

From Blizzard Class deep dive: Priest and Warrior ExternalDevelopment notes External

Changes this month

What the game's updates and hotfixes changed for Warriors in the last 30 days.

The latest update

And 10 more on the update pages.

Professions

Warriors wear plate. Blacksmithing makes it and Mining feeds it.

All professions

Races and racials

10 races can roll a Warrior. What each one brings to the class.

Alliance · 5

Human

Alliance

  • Ruthless Increases your critical strike chance with all spells and attacks by 1%.
  • The Human Spirit Spirit increased by 10%.
  • Perception Dramatically increases stealth detection for 20 sec.
  • Will to SurviveNew Instantly removes all Stun effects.

Dwarf

Alliance

  • Find Treasure Allows the dwarf to sense nearby treasure, making it appear on the minimap and sometimes increase treasure found. Lasts until cancelled.
  • Stoneform Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
  • Artisan's PrecisionNew Increases your chance to hit with all spells and attacks by 1%.
  • Big Game HunterNew Damage dealt versus Beasts increased by 5%.

Night Elf

Alliance

  • Shadowmeld Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
  • Quickness Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.
  • Wisp Spirit Transform into a wisp upon death, increasing movement speed by 75%.
  • Elune's LightNew Increases your critical strike chance with all spells and attacks by 10% for 15 sec.

Gnome

Alliance

  • Escape Artist Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
  • Engineering Specialization Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
  • Expansive MindNew Maximum Rage increased by 5%.
  • Eureka!New Your non-periodic damaging abilities have their Rage cost reduced by 10% and deal 10% more damage for 8 sec.
New pairing
  • Walk on AirNew Glide downward through the air for 10 sec while controlling your direction of travel.
  • Read LeylineNew Attempt to tap into the power of a nearby leyline, increasing your Health and Mana regeneration by 50% for 15 sec. If a leyline is nearby, you will become Attuned for the next 1 hr and the effect of this ability will be increased by 100%.
  • Elemental InsightNew Damage dealt versus Elementals increased by 5%.
  • Wind BlessedNew Increases your spellcasting, melee, and ranged Haste by 2%.

Horde · 5

Orc

Horde

  • Blood Fury Increases Attack Power and Spell Power by 10% for 15 sec.
  • Hardiness Duration of Stun effects on you reduced by 20%.
  • Command Damage dealt by Hunter and Warlock pets increased by 5%.
  • Shatter CurseNew Instantly removes all Curses and Banes, and reduces all Magical damage taken by 5% for 8 sec.

Undead

Horde

  • Underwater Breathing Underwater breath lasts 300% longer than normal.
  • Will of the Forsaken Instantly removes all Charm, Fear and Sleep effects.
  • Cannibalize When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
  • Touch of the GraveNew Your spells and attacks have a 20% chance to drain Health from the target, up to 5% of your maximum Health.

Tauren

Horde

  • War Stomp Stuns up to 5 enemies within 8 yds for 2 sec.
  • Endurance Total Health increased by 5%.
  • Cultivation Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.
  • PlainsrunningNew Gain 2% increased movement speed every 5 sec spent moving, up to a maximum of 60% increase. Taking damage or standing still will reduce this effect.

Troll

Horde

  • Berserking Increases your spellcasting and attack speed by 10% for 15 sec.
  • Regeneration Health regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.
  • Beast Slaying Damage dealt versus Beasts increased by 5%.
  • Rapid RegenerationNew Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
New pairing
  • Walk on AirNew Glide downward through the air for 10 sec while controlling your direction of travel.
  • SkysightNew Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 15% for 30 sec. If an elemental convergence is nearby, you will become Charged for the next 1 hr and the effect of this ability will be increased by 100%.
  • Elemental InsightNew Damage dealt versus Elementals increased by 5%.
  • Wind BlessedNew Increases your spellcasting, melee, and ranged Haste by 2%.

Plan

Open the planner with this class, or let the quiz pick a tree.

Client build 1.60.1.70840 · Nov 7, 2026