Priest
Heal · Ranged
Light that is shared, and some that is yours alone.
Checked against build 1.60.1.70840 · Nov 7, 2026
Specs
Three trees. Each page has PvE and PvP: spells, stats, gear and a build for the planner.
Leveling
Shadow to the cap. The DoTs do the work while you walk to the next target, and Shadowform makes the whole kit cheaper and harder.
The opener
Power Word: Shield, Shadow Word: Pain, Mind Blast, then Mind Flay. Devouring Plague from 20 on anything that lasts.
- 01 Finish with the wand and save the mana for the next pull.
- 02 Healers get groups quickly. Run each dungeon's quests once while you are in range.
- 03 Fear Ward and Devouring Plague are yours whatever race you pick, so pick the race for the rest of its traits.
What Blizzard changed
Healing, protection, Light and Shadow kept as the core, with more flexibility in all three trees and the racial spells rethought.
- Fear Ward and Devouring Plague are baseline for every priest at 20, Divine Spirit at 30, and Shadow Word: Death at 32.
- Renew and Devouring Plague can crit. Power Word: Shield can overwrite a shield without Weakened Soul.
- Discipline leans into Power Word: Shield: Soul Warding, Penance at 21 points, and Holy Precision so healers need no hit gear.
- Holy gains Holy Binding, which heals you when Flash Heal heals someone else, and Prayer of Mending as the capstone.
- Shadow: Dark Inspiration, Devouring Contagion, Improved Mind Flay, and Shadowform casts every non-healing spell.
- The racial priest spells were retuned per race. Gnomes can be priests now.
From Blizzard Class deep dive: Priest and Warrior ExternalDevelopment notes External
Changes this month
What the game's updates and hotfixes changed for Priests in the last 30 days.
- Binding Heal (Rank 1) Removed in the Nov 3 update
- Binding Heal (Rank 2) Removed in the Nov 3 update
- Binding Heal (Rank 3) Removed in the Nov 3 update
- Binding Heal (Rank 4) Removed in the Nov 3 update
- Binding Heal (Rank 5) Removed in the Nov 3 update
- Binding Heal (Rank 6) Removed in the Nov 3 update
Professions
Priests wear cloth. Tailoring makes it and nothing feeds it.
Races and racials
6 races can roll a Priest. What each one brings to the class.
Alliance · 4
Human
Alliance
-
Ruthless Increases your critical strike chance with all spells and attacks by 1%. -
The Human Spirit Spirit increased by 10%. -
Perception Dramatically increases stealth detection for 20 sec. -
Will to SurviveNew Instantly removes all Stun effects.
Dwarf
Alliance
-
Find Treasure Allows the dwarf to sense nearby treasure, making it appear on the minimap and sometimes increase treasure found. Lasts until cancelled. -
Stoneform Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec. -
Artisan's PrecisionNew Increases your chance to hit with all spells and attacks by 1%. -
Big Game HunterNew Damage dealt versus Beasts increased by 5%.
Night Elf
Alliance
-
Shadowmeld Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min. -
Quickness Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher. -
Wisp Spirit Transform into a wisp upon death, increasing movement speed by 75%. -
Elune's LightNew Increases your critical strike chance with all spells and attacks by 10% for 15 sec.
-
Escape Artist Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec. -
Expansive Mind Maximum Mana increased by 5%. -
Engineering Specialization Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%. -
Eureka!New Your non-periodic damaging or healing abilities have their Mana cost reduced by 10% and deal 10% more damage or healing for 8 sec.
Horde · 2
Undead
Horde
-
Underwater Breathing Underwater breath lasts 300% longer than normal. -
Will of the Forsaken Instantly removes all Charm, Fear and Sleep effects. -
Cannibalize When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect. -
Touch of the GraveNew Your spells and attacks have a 30% chance to drain Health from the target, up to 5% of your maximum Health.
Troll
Horde
-
Berserking Increases your spellcasting and attack speed by 10% for 15 sec. -
Regeneration Health regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat. -
Beast Slaying Damage dealt versus Beasts increased by 5%. -
Rapid RegenerationNew Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
Plan
Open the planner with this class, or let the quiz pick a tree.
Client build 1.60.1.70840 · Nov 7, 2026