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What changed vs Classic

508 talent rows differ from Classic Era. Each shows the Forever tooltip at max rank, and the Classic text where it helps.

New 149Changed 183Reworded 62Removed 114

Warrior

59 talents differ · Class guide

Arms 17

  • Anger Management Changed

    Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.

    ClassicIncreases the time required for your rage to decay while out of combat by 30%.

  • Axe Specialization Rank 5 Removed

    Increases your chance to get a critical strike with Axes by 5%.

  • Bloodthrill Rank 2 New

    Grants your Main Hand melee attacks against enemies afflicted by your Rend a 20% chance to allow an activation of Overpower.

  • Deep Wounds Rank 3 Reworded

    Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.

    ClassicYour critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 sec.

  • Impale Rank 2 Reworded

    Increases the critical strike damage bonus of your abilities by 20%.

    ClassicIncreases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 20%.

  • Improved Charge Rank 2 Reworded

    Increases the Rage generated by your Charge ability by 6.

    ClassicIncreases the amount of rage generated by your Charge ability by 6.

  • Improved Heroic Strike Rank 3 Reworded

    Reduces the cost of your Heroic Strike ability by 3 Rage.

    ClassicReduces the cost of your Heroic Strike ability by 3 rage points.

  • Improved Rend Rank 3 Changed

    Increases the Bleed damage done by your Rend ability by 35%.

    ClassicIncreases the bleed damage done by your Rend ability by 35%.

  • Improved Slam Rank 2 Changed

    Reduces the cooldown of your Slam ability by 5.0 sec, the cast time and global cooldown by 0.50 sec, and Slam no longer interrupts or delays your melee swing.

    ClassicDecreases the casting time of your Slam ability by 0.5 sec.

  • Improved Tactical Mastery Rank 3 New

    Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.

  • Mace Specialization Rank 5 Removed

    Gives you a 6% chance to stun your target for 3 sec with a Mace.

  • Polearm Specialization Rank 5 Removed

    Increases your chance to get a critical strike with Polearms by 5%.

  • Spearing Strike New

    A brutal attack that deals 75% weapon damage. Deals an additional 75% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.

  • Sword Specialization Rank 5 Removed

    Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.

  • Tactical Mastery Rank 5 Removed

    You retain up to 25 of your rage points when you change stances.

  • Two-Handed Weapon Specialization Rank 3 Changed

    Increases the damage you deal with two-handed melee weapons by 6%.

    ClassicIncreases the damage you deal with two-handed melee weapons by 5%.

  • Weaponmaster Rank 5 New

    Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.

Fury 20

  • Blood Craze Rank 3 Changed

    Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.

    ClassicRegenerates 3% of your total Health over 6 sec after being the victim of a critical strike.

  • Bloodthirst Changed

    Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.

    ClassicInstantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec.

  • Booming Voice Rank 5 Changed

    Increases the area of effect of your Shouts by 50% and reduces the Rage cost by of your Shouts and Howls by 25%.

    ClassicIncreases the area of effect and duration of your Battle Shout and Demoralizing Shout by 50%.

  • Cruelty Rank 5 Reworded

    Improves your chance to get a critical strike with melee attacks by 5%.

    ClassicIncreases your chance to get a critical strike with melee weapons by 5%.

  • Death Wish Changed

    When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.

    ClassicWhen activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.

  • Dual Wield Specialization Rank 5 Changed

    Increases the damage done by your off-hand weapon by 25% and the Rage generated by your off-hand attacks by 50%.

    ClassicIncreases the damage done by your offhand weapon by 25%.

  • Enrage Rank 5 Changed

    Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack.

    ClassicGives you a 25% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

  • Flurry Rank 3 Changed

    Increases your melee attack speed by 30% for your next 3 swings after dealing a melee critical strike.

    ClassicIncreases your attack speed by 30% for your next 3 swings after dealing a melee critical strike.

  • Furious Precision Rank 3 New

    Increases your chance to hit with off-hand attacks by 10%.

  • Gore Drinker Rank 2 New

    Your Enrage, Berserker Rage, Bloodrage, Death Wish, Reckless Swings, and Bloodthirst abilities cause your next 3 melee attacks to restore 1.0% of your maximum Health.

  • Improved Battle Shout Rank 5 Removed

    Increases the melee attack power bonus of your Battle Shout by 25%.

  • Improved Berserker Rage Rank 2 Changed

    Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated.

    ClassicThe Berserker Rage ability will generate 10 rage when used.

  • Improved Cleave Rank 3 Removed

    Increases the bonus damage done by your Cleave ability by 120%.

  • Improved Demoralizing Shout Rank 5 Removed

    Increases the melee attack power reduction of your Demoralizing Shout by 40%.

  • Improved Execute Rank 2 Changed

    Reduces the Rage cost of your Execute ability by 5.

    ClassicReduces the Rage cost of your Execute ability by 5.

  • Improved Whirlwind Rank 2 New

    Reduces the cooldown of your Whirlwind ability by 2 sec and increases the damage it deals to the closest enemy by 30%.

  • Lingering Rage Rank 5 New

    Increases the time before your Rage begins to decay after leaving combat by 10 sec.

  • Piercing Howl Changed

    Causes all enemies within 10 yds to be Dazed, reducing movement speed by 50% for 6 sec.

    ClassicCauses all enemies near the warrior to be dazed, reducing movement speed by 50% for 6 sec.

  • Reckless Swings New

    Your next 4 melee attacks generate 5 additional Rage. Lasts 8 sec.

  • Unbridled Wrath Rank 5 Changed

    Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon.

    ClassicGives you a 40% chance to generate an additional Rage point when you deal melee damage with a weapon.

Protection 22

  • Anticipation Rank 5 Changed

    Increases your Defense Skill by 20.

    ClassicIncreases your Defense skill by 10.

  • Bastion Rank 5 New

    Increases all damage you deal by 10% while a shield is equipped.

  • Concussion Blow Reworded

    Stuns the target for 5 sec.

    ClassicStuns the opponent for 5 sec.

  • Defiance Rank 3 Changed

    Increases all threat generated in Defensive stance by an additional 20% while a shield is equipped.

    ClassicIncreases the threat generated by your attacks by 15% while in Defensive Stance.

  • Focused Rage Rank 3 New

    Reduces the Rage cost of your offensive abilities by 3.

  • Improved Bloodrage Rank 2 Changed

    Increases all the Rage generated by your Bloodrage ability by 50%.

    ClassicIncreases the instant Rage generated by your Bloodrage ability by 5.

  • Improved Disarm Rank 3 Changed

    Reduces the cooldown of your Disarm ability by 20 secs.

    ClassicIncreases the duration of your Disarm ability by 3 secs.

  • Improved Revenge Rank 3 Changed

    Increases damage dealt by your Revenge ability by 60%.

    ClassicGives your Revenge ability a 45% chance to stun the target for 3 sec.

  • Improved Shield Bash Rank 2 Reworded

    Gives your Shield Bash ability a 100% chance to Silence the target for 3 sec.

    ClassicGives your Shield Bash ability a 100% chance to silence the target for 3 sec.

  • Improved Shield Block Rank 3 Removed

    Allows your Shield Block ability to block an additional attack and increases the duration by 2 seconds.

  • Improved Shield Wall Rank 2 Changed

    Reduces the cooldown of your Shield Wall ability by 11.0 min.

    ClassicIncreases the effect duration of your Shield Wall ability by 5 secs.

  • Improved Sunder Armor Rank 3 Reworded

    Reduces the Rage cost of your Sunder Armor ability by 3.

    ClassicReduces the cost of your Sunder Armor ability by 3 rage points.

  • Improved Taunt Rank 2 Removed

    Reduces the cooldown of your Taunt ability by 2 sec.

  • Improved Thunder Clap Rank 3 Changed

    Reduces the Rage cost of your Thunder Clap ability by 6.

    ClassicReduces the cost of your Thunder Clap ability by 4 rage points.

  • Iron Will Rank 5 Reworded

    Reduces the duration of Stun and Fear effects inflicted on you by 15%.

    ClassicIncreases your chance to resist Stun and Charm effects by an additional 15%.

  • Last Stand Reworded

    When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.

    ClassicWhen activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.

  • Master of Defense Rank 2 New

    Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.

  • One-Handed Weapon Specialization Rank 5 Removed

    Increases the damage you deal with One-Handed Melee weapons by 10%.

  • Shield Slam Changed

    Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.

    ClassicSlam the target with your shield, causing 225 to 235 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.

  • Shield Specialization Rank 5 Changed

    Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.

    ClassicIncreases your chance to block attacks with a shield by 5% and has a 100% chance to generate 1 rage when a block occurs.

  • Toughness Rank 5 Removed

    Increases your armor value from items by 10%.

  • Vanguard New

    Your Charge ability is now usable while in Defensive Stance.

Paladin

57 talents differ · Class guide

Holy 20

  • Boundless Light Rank 2 New

    Increases the critical strike chance of your Holy Shock spell by 30% when cast on allies not affected by your Oath of Light.

  • Consecrated Ground Rank 2 New

    Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.

  • Consecration Removed

    Consecrates the land beneath Paladin, doing 64 Holy damage over 8 sec to enemies who enter the area.

  • Divine Precision Rank 2 New

    Improves your chance to hit with Holy spells by 8%, and reduces the duration of Silence effects on you by 20%.

  • Healing Light Rank 3 Reworded

    Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.

    ClassicIncreases the amount healed by your Holy Light and Flash of Light spells by 12%.

  • Holy Conduit Rank 2 New

    Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.

  • Holy Power Rank 5 Changed

    Increases the critical strike healing bonus of your Holy spells by 50%.

    ClassicIncreases the critical effect chance of your Holy spells by 5%.

  • Holy Shock Changed

    Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.

    ClassicBlasts the target with Holy energy, causing 204 to 220 Holy damage to an enemy, or 204 to 220 healing to an ally.

  • Illumination Rank 5 Changed

    After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.

    ClassicAfter getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 100% chance to gain Mana equal to the base cost of the spell.

  • Improved Blessing of Wisdom Rank 2 Removed

    Increases the effect of your Blessing of Wisdom spell by 20%.

  • Improved Lay on Hands Rank 2 Removed

    Gives the target of your Lay on Hands spell a 30% bonus to their armor value from items for 2 min. In addition, the cooldown for your Lay on Hands spell is reduced by 20 min.

  • Improved Seal of Righteousness Rank 5 Removed

    Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 15%.

  • Improved Seals Rank 5 New

    Increases the damage done by your Seals and Judgements by 15%.

  • Infusion of Light Rank 2 New

    Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1.0 sec.

  • Lasting Judgement Rank 3 Removed

    Increases the duration of your Judgement of Light and Judgement of Wisdom by 30 sec.

  • Light's Vigil New

    Applies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 325 to 343. Only one Vigil per Paladin may be active in each party.

  • Oath of Light New

    Swear an Oath to protect target ally for 5 min, increasing the healing of your Holy Light on them by up to 400, your Flash of Light by up to 115, and your Holy Shock by up to 229. Only one Oath of Light may be sworn by the Paladin at any one time.

  • Purifying Power Rank 2 New

    Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.

  • Reverence Rank 2 New

    Allows 30% of your Mana regeneration to continue while casting.

  • Spiritual Focus Rank 5 Reworded

    Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.

    ClassicGives your Flash of Light and Holy Light spells a 70% chance to not lose casting time when you take damage.

Protection 19

  • Anticipation Rank 5 Changed

    Increases your Defense Skill by 20.

    ClassicIncreases your Defense skill by 10.

  • Blessing of Kings Removed

    Places a Blessing on the friendly target, increasing total stats by 10% for 5 min. Players may only have one Blessing on them per Paladin at any one time.

  • Blessing of Sanctuary Removed

    Places a Blessing on the friendly target, reducing damage dealt from all sources by up to 10 for 5 min. In addition, when the target blocks a melee attack the attacker will take 14 Holy damage. Players may only have one Blessing on them per Paladin at any one time.

  • Guardian's Favor Rank 2 Changed

    Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec.

    ClassicReduces the cooldown of your Blessing of Protection by 120 sec and increases the duration of your Blessing of Freedom by 6 sec.

  • Holy Shield Changed

    Increases chance to block by 30% for 10 sec, and deals 75 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.

    ClassicIncreases chance to block by 30% for 10 sec, and deals 65 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.

  • Improved Concentration Aura Rank 3 Removed

    Increases the effect of your Concentration Aura by an additional 15% and gives all group members affected by the aura an additional 15% chance to resist Silence and Interrupt effects.

  • Improved Devotion Aura Rank 5 Removed

    Increases the armor bonus of your Devotion Aura by 25%.

  • Improved Righteous Fury Rank 3 Changed

    While Righteous Fury is active, all damage taken is reduced by 9%.

    ClassicIncreases the amount of threat generated by your Righteous Fury spell by 50%.

  • Iron Creed Rank 3 New

    Increases the threat generated by your Holy Strike ability by 30%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 6% for 6 sec.

  • One-Handed Weapon Specialization Rank 5 Removed

    Increases the damage you deal with one-handed melee weapons by 10%.

  • Precision Rank 3 Reworded

    Improves your chance to hit by 3%.

    ClassicIncreases your chance to hit with melee weapons by 3%.

  • Reckoning Rank 5 Changed

    Gives you a 40% chance after Blocking and a 100% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.

    ClassicGives you a 100% chance to gain an extra attack after being the victim of a critical strike.

  • Redoubt Rank 5 Changed

    Damaging melee attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks.

    ClassicIncreases your chance to block attacks with your shield by 30% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.

  • Sacred Duty Rank 2 New

    Reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec, and reduces the duration of Forbearance by 10 sec.

  • Shield Specialization Rank 2 Changed

    Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.

    ClassicIncreases the amount of damage absorbed by your shield by 30%.

  • Shieldsworn New

    Reduces the cooldown of your Holy Strike ability by 4 sec. Additionally, Holy Strike now strikes with your shield, triggering your active Holy Shield and Shield Specialization talents without consuming their charges or triggering their cooldowns, and allowing you to Block spells for 6 sec.

  • Stoicism Rank 2 New

    Reduces the duration of Stun and Charm effects on you by 20%.

  • Swift Judgement New

    Unleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect. Does not share a cooldown with your Judgement ability.

  • Templar's Bulwark New

    When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.

Retribution 18

  • Benediction Rank 5 Changed

    Reduces the Mana cost of all instant cast spells and abilities by 10%.

    ClassicReduces the Mana cost of your Judgement and Seal spells by 15%.

  • Champion of the Light Rank 5 New

    Increases your spell damage by up to 60% of your Intellect, and reduces the cast time of your Hammer of Wrath by 1.0 sec.

  • Conviction Rank 3 Changed

    Improves your chance to get a critical strike with all spells and attacks by 6%.

    ClassicIncreases your chance to get a critical strike with melee weapons by 5%.

  • Eye for an Eye Rank 2 Changed

    All critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

    ClassicAll spell criticals against you cause 30% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

  • Improved Blessing of Might Rank 5 Removed

    Increases the melee attack power bonus of your Blessing of Might by 20%.

  • Improved Judgement Rank 2 Reworded

    Decreases the cooldown of your Judgement ability by 2 sec.

    ClassicDecreases the cooldown of your Judgement spell by 2 sec.

  • Improved Retribution Aura Rank 2 Removed

    Increases the damage done by your Retribution Aura by 50%.

  • Improved Seal of the Crusader Rank 3 Removed

    Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 15%.

  • Pursuit of Justice Rank 2 Changed

    Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.

    ClassicIncreases movement and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.

  • Sacred Arbiter New

    Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.

  • Sanctified Judgement Rank 3 New

    Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.

  • Sanctity Aura Removed

    Increases Holy damage done by party members within 30 yards by 10%. Players may only have one Aura on them per Paladin at any one time.

  • Turn Evil Rank 2 New

    Reduces the cast time of your Turn Undead spell by 1.0 sec, its cooldown by 10 sec, and allows it to affect Demons.

  • Two-Handed Weapon Specialization Rank 3 Changed

    Increases the Physical and Holy damage you deal by 6%, and reduces all threat you generate by 20% while a two-handed melee weapon is equipped.

    ClassicIncreases the damage you deal with two-handed melee weapons by 6%.

  • Unsealed Wrath New

    Your melee attacks store a copy of your active Seal for 15 sec, stacking up to 3 times. Landing an attack with a different Seal consumes all stacks, giving the stored Seal its normal chance to activate once per stack.

  • Unyielding Faith Rank 2 Changed

    Reduces the duration of Fear and Disorient effects on you by 30%.

    ClassicIncreases your chance to resist Fear and Disorient effects by an additional 10%.

  • Vengeance Rank 3 Changed

    Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 5 times.

    ClassicGives you a 15% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.

  • Vindication Rank 3 Changed

    Gives your damaging melee attacks a chance to reduce the target's Attack Power by 204 for 30 sec.

    ClassicGives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 15%10 sec.

Hunter

52 talents differ · Class guide

Beast Mastery 15

  • Bestial Discipline Rank 2 Changed

    Increases the Focus regeneration of your pets by 20% and allows 50% of your Mana regeneration to continue while casting.

    ClassicIncreases the Focus regeneration of your pets by 20%.

  • Bestial Swiftness Reworded

    Increases the movement speed of your pets by 30%.

    ClassicIncreases the outdoor movement speed of your pets by 30%.

  • Deadly Aspects Rank 5 New

    While Aspect of the Hawk is active, Auto Shot has a 10% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 10% chance of increasing melee attack speed by 30% for 12 sec.

  • Endurance Training Rank 5 Reworded

    Increases the Health and Armor of your pets by 15%.

    ClassicIncreases the Health of your pets by 15%.

  • Ferocity Rank 5 Changed

    Increases the critical strike chance of your pets and hawks by 10%.

    ClassicIncreases the critical strike chance of your pets by 15%.

  • Focused Fire Rank 2 New

    Increases all damage you and your pet deal by 2% while your pet is active.

  • Improved Aspect of the Hawk Rank 5 Removed

    While Aspect of the Hawk is active, all normal ranged attacks have a 5% chance of increasing ranged attack speed by 30% for 12 sec.

  • Improved Aspect of the Monkey Rank 3 Changed

    Increases the Dodge bonus of your Aspect of the Monkey by 6%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.

    ClassicIncreases the Dodge bonus of your Aspect of the Monkey by 5%.

  • Improved Eyes of the Beast Rank 2 Removed

    Increases the duration of your Eyes of the Beast by 60 sec.

  • Improved Mend Pet Rank 2 Changed

    Gives your Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 20%.

    ClassicGives the Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.

  • Intimidation Changed

    Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.

    ClassicCommand your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec.

  • Spirit Bond Rank 2 Changed

    While your pet is active, you and your pet will regenerate 1% of total health every 5 sec.

    ClassicWhile your pet is active, you and your pet will regenerate 2% of total health every 10 sec.

  • Summon Hawk New

    Command a hawk to dive-bomb your targeted enemy, dealing 32 plus 5% of your Ranged Attack Power Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.

  • Thick Hide Rank 3 Removed

    Increases the Armor rating of your pets by 30%.

  • Unleashed Fury Rank 5 Changed

    Increases the damage done by your pets and hawks by 15%.

    ClassicIncreases the damage done by your pets by 20%.

Marksmanship 17

  • Aimed Shot Removed

    An aimed shot that increases ranged damage by 70.

  • Barrage Rank 3 Reworded

    Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 15%.

    ClassicIncreases the damage done by your Multi-Shot and Volley spells by 15%.

  • Careful Aim Rank 5 New

    Increases your Attack Power by 100% of your Intellect.

  • Efficiency Rank 5 Changed

    Reduces the Mana cost of your Shots, Stings, and melee abilities by 15%.

    ClassicReduces the Mana cost of your Shots and Stings by 10%.

  • Improved Arcane Shot Rank 5 Changed

    Reduces the cooldown of your Arcane Shot by 1.5 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.

    ClassicReduces the cooldown of your Arcane Shot by 1 sec.

  • Improved Hunter's Mark Rank 5 Removed

    Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 15%.

  • Improved Scorpid Sting Rank 3 Removed

    Reduces the Stamina of targets affected by your Scorpid Sting by 30% of the amount of Strength reduced.

  • Improved Serpent Sting Rank 5 Removed

    Increases the damage done by your Serpent Sting by 10%.

  • Improved Stings Rank 3 New

    Increases the damage of your Serpent Sting ability by 20%, reduces the cooldown of your Viper Sting ability by 6 sec, and increases the duration of your Scorpid Sting ability by 45 sec.

  • Lethal Attacks Rank 5 New

    Increases your critical strike chance with all attacks by 5%.

  • Lethal Shots Rank 5 Removed

    Increases your critical strike chance with ranged weapons by 5%.

  • Lone Wolf New

    You deal 20% increased damage with all attacks while you do not have an active pet.

  • Mortal Shots Rank 5 Reworded

    Increases the critical strike damage bonus on all ranged abilities by 30%.

    ClassicIncreases your ranged weapon critical strike damage bonus by 30%.

  • Rapid Killing Rank 2 New

    Reduces the cooldown on your Rapid Fire ability by 2 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 20%.

  • Rapid Recuperation Rank 2 New

    Afflicting a target with Serpent Sting allows 50% of your Mana Regeneration to continue while casting for 15 sec, increased to 100% when Rapid Killing is consumed.

  • Sniper Shot New

    A long-range shot that deals ranged damage plus 320 and increases the range of your next 3 Shots by 10 yards for 10 sec.

  • Trueshot Aura Changed

    Increases the Ranged Attack Power of party or raid members within 45 yds by 20.

    ClassicIncreases the attack power of party members within 45 yards by 50. Lasts 30 min.

Survival 20

  • Counterattack Changed

    A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 13 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.

    ClassicA strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.

  • Entrapment Rank 5 Changed

    When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 5 sec.

    ClassicGives your Immolation Trap, Frost Trap, and Explosive Trap a 25% chance to entrap the target, preventing them from moving for 5 sec.

  • Expose Prey Rank 2 New

    Grants your melee and ranged attacks against enemies afflicted by Hunter's Mark a 10% chance to allow an activation of Mongoose Bite. Lasts 10 sec.

  • Humanoid Slaying Rank 3 Removed

    Increases all damage caused against Humanoid targets by 3% and increases critical damage caused against Humanoid targets by an additional 3%.

  • Improved Feign Death Rank 2 Removed

    Reduces the chance your Feign Death ability will be resisted by 4%.

  • Improved Tracking Rank 5 New

    While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%.

  • Improved Wing Clip Rank 3 Changed

    Gives your Wing Clip ability a 20% chance to immobilize the target for 5 sec.

    ClassicGives your Wing Clip ability a 20% chance to immobilize the target for 5 sec.

  • Killer Instinct Rank 3 Removed

    Increases your critical strike chance with all attacks by 3%.

  • Lacerating Strikes New

    Your Mongoose Bite also causes the target to Bleed for damage equal to 40% of the damage done by Mongoose Bite over 21 sec

  • Monster Slaying Rank 3 Removed

    Increases all damage caused against Beasts, Giants and Dragonkin targets by 3% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 3%.

  • Predator's Edge Rank 5 New

    Increases your melee ability critical strike damage by 30% and your Off Hand weapon damage by 50%.

  • Resourcefulness Rank 2 New

    Reduces the Mana cost of your Trap and melee abilities by 60%, and grants your melee and ranged ability Critical Strikes a 100% chance to allow 50% of your Mana Regeneration to continue while casting for 30 sec.

  • Savage Strikes Rank 2 Changed

    Increases the critical strike chance of all your melee abilities by 4%.

    ClassicIncreases the critical strike chance of Raptor Strike and Mongoose Bite by 20%.

  • Strider Kick New

    A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.

  • Surefooted Rank 3 Changed

    Increases your hit chance by 3% and reduces the duration of movement impairing effects on you by 30%.

    ClassicIncreases hit chance by 3% and increases the chance movement impairing effects will be resisted by an additional 15%.

  • Survival Tactics Rank 2 New

    Increases your chance to hit with your Trap and Feign Death abilities by 10%.

  • Survivalist Rank 5 Reworded

    Increases your total Health by 10%.

    ClassicIncreases total health by 10%.

  • Survivalist's Discipline Rank 2 New

    Reduces the cooldown of your Trap and Deterrence abilities by 40%.

  • Trap Mastery Rank 2 Removed

    Decreases the chance enemies will resist trap effects by 10%.

  • Wyvern Sting Removed

    A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 300 Nature damage over 6 sec. Only usable out of combat. Only one Sting per Hunter can be active on the target at a time.

Rogue

57 talents differ · Class guide

Assassination 17

  • Blood Splatter New

    Increases the duration of your Rupture ability by 6 sec and your Garrote ability by 9 sec.

  • Cold Blood Reworded

    When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.

    ClassicWhen activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.

  • Improved Eviscerate Rank 3 Removed

    Increases the damage done by your Eviscerate ability by 15%.

  • Improved Expose Armor Rank 2 Changed

    Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.

    ClassicIncreases the armor reduced by your Expose Armor ability by 50%.

  • Improved Gouge Rank 3 Reworded

    Increases the duration of your Gouge ability by 1.5 sec.

    ClassicIncreases the effect duration of your Gouge ability by 1.5 sec.

  • Improved Kidney Shot Rank 2 Changed

    Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.

    ClassicWhile affected by your Kidney Shot ability, the target receives an additional 9% damage from all sources.

  • Improved Poisons Rank 5 Changed

    Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.

    ClassicIncreases the chance to apply poisons to your target by 10%.

  • Lethality Rank 2 Changed

    Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%.

    ClassicIncreases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 30%.

  • Malice Rank 5 Reworded

    Increases your critical strike chance with all attacks and Poisons by 5%.

    ClassicIncreases your critical strike chance by 5%.

  • Murder Rank 2 Removed

    Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%.

  • Mutilate New

    Instantly attacks with both weapons for 90% weapon damage plus an additional 36 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.

  • Relentless Strikes Rank 5 Changed

    Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.

    ClassicYour finishing moves have a 20% chance per combo point to restore 25 energy.

  • Remorseless Attacks Rank 2 Reworded

    After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.

    ClassicAfter killing an opponent that yields experience or honor, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec.

  • Ruthlessness Rank 3 Reworded

    Gives your finishing moves a 60% chance to add a Combo Point to your target.

    ClassicGives your finishing moves a 60% chance to add a combo point to your target.

  • Seal Fate Rank 3 Changed

    Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point.

    ClassicYour critical strikes from abilities that add combo points have a 100% chance to add an additional combo point.

  • Venom New

    Causes your Shank ability to increase your Poison damage by 30% and your chance to apply Poisons by 20% for 6 sec.

  • Vigor Rank 2 Changed

    Increases your maximum Energy by 10.

    ClassicIncreases your maximum Energy by 10.

Combat 21

  • Aggression Rank 3 Changed

    Increases the damage of your Sinister Strike and Eviscerate abilities by 15%.

    ClassicIncreases the damage of your Sinister Strike and Eviscerate abilities by 6%.

  • Blade Flurry Reworded

    Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.

    ClassicIncreases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.

  • Composure Rank 2 New

    Increases the Energy cost reduction of your Poised ability by 10.

  • Coup de Grace Rank 3 New

    Increases the damage done by your Eviscerate ability by 20%, and the damage and storage rate of your Death Mark ability by 20%.

  • Dagger Specialization Rank 5 Removed

    Increases your chance to get a critical strike with Daggers by 5%.

  • Deflection Rank 3 Changed

    Increases your Parry chance by 6%.

    ClassicIncreases your Parry chance by 5%.

  • Dual Wield Specialization Rank 2 Changed

    Increases the damage done by your off-hand weapon by 50%.

    ClassicIncreases the damage done by your offhand weapon by 50%.

  • Efficient Strikes Rank 2 New

    Reduces the Energy cost of your Sinister Strike and Hemorrhage abilities by 5.

  • Endurance Rank 2 Changed

    Reduces the cooldown of your Sprint and Evasion abilities by 60%.

    ClassicReduces the cooldown of your Sprint and Evasion abilities by 1.5 min.

  • Fist Weapon Specialization Rank 5 Removed

    Increases your chance to get a critical strike with Fist Weapons by 5%.

  • Flash of Steel Rank 5 New

    Increases the Energy generated by your Shank ability by 15 and reduces its cooldown by 2.0 sec.

  • Flawless Execution New

    Reduces the Energy cost of your Eviscerate ability by 15.

  • Hack and Slash Rank 5 New

    Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.

  • Improved Backstab Rank 3 Removed

    Increases the critical strike chance of your Backstab ability by 30%.

  • Improved Kick Rank 2 Reworded

    Gives your Kick ability a 100% chance to Silence the target for 2 sec.

    ClassicGives your Kick ability a 100% chance to silence the target for 2 sec.

  • Improved Sinister Strike Rank 2 Removed

    Reduces the Energy cost of your Sinister Strike ability by 5.

  • Mace Specialization Rank 5 Removed

    Increases your skill with Maces by 5, and gives you a 6% chance to stun your target for 3 sec with a mace.

  • Precision Rank 3 Changed

    Improves your chance to hit by 3%.

    ClassicIncreases your chance to hit with melee weapons by 5%.

  • Puncturing Wounds Rank 3 New

    Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.

  • Sword Specialization Rank 5 Removed

    Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.

  • Weapon Expertise Rank 2 Changed

    Reduces the chance for your attacks to be Dodged or Parried by 2%.

    ClassicIncreases your skill with Sword, Fist and Dagger weapons by 5.

Subtlety 19

  • Boot Knife Rank 5 New

    Grants your Shank ability a 100% chance to add 2 Combo Points to the target.

  • Camouflage Rank 3 Changed

    Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.

    ClassicIncreases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 5 sec.

  • Deadliness Rank 5 Removed

    Increases your Attack Power by 10%.

  • Death Mark New

    Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance: 1 point : 12% stored, 165 plus 4% of your Attack Power damage cap 2 points: 24% stored, 267 plus 8% of your Attack Power damage cap 3 points: 36% stored, 369 plus 12% of your Attack Power damage cap 4 points: 48% stored, 471 plus 16% of your Attack Power damage cap 5 points: 60% stored, 573 plus 20% of your Attack Power damage cap

  • Dirty Deeds Rank 2 Reworded

    Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.

    ClassicReduces the Energy cost of your Cheap Shot and Garrote abilities by 20.

  • Dirty Tricks Rank 2 New

    Reduces the Energy cost of your Sap and Blind abilities by 50%.

  • Elusiveness Rank 2 Changed

    Reduces the cooldown of your Vanish and Blind abilities by 90 sec.

    ClassicReduces the cooldown of your Vanish and Blind abilities by 1.5 min.

  • Ghostly Strike Changed

    A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage, increases your chance to dodge by 15% for 7 sec, and causes your next Ambush or Garrote cast within 7 sec to not require Stealth. Awards 1 combo point.

    ClassicA strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.

  • Heightened Senses Rank 2 Changed

    Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.

    ClassicIncreases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1).

  • Hemorrhage Changed

    An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture and Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.

    ClassicAn instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point.

  • Improved Sap Rank 3 Removed

    Gives you a 90% chance to return to stealth mode after using your Sap ability.

  • Initiative Rank 3 Changed

    Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

    ClassicGives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

  • Master of Deception Rank 3 Changed

    Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.

    ClassicReduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4).

  • Opportunity Rank 5 Reworded

    Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 20%.

    ClassicIncreases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.

  • Premeditation Changed

    Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.

    ClassicWhen used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.

  • Quick Getaway Rank 2 New

    Increases the maximum number of targets you may have Sapped by 1, and increases your movement speed by 30% for 3 sec after Sapping a target.

  • Serrated Blades Rank 3 Changed

    Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.

    ClassicCauses your attacks to ignore 300 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level.

  • Setup Rank 3 Reworded

    Gives you a 45% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells.

    ClassicGives you a 45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.

  • Sleight of Hand Rank 2 Removed

    Reduces the chance you are critically hit by melee and ranged attacks by 2% and increases the threat reduction of your Feint ability by 20%.

Priest

54 talents differ · Class guide

Discipline 22

  • Divine Aegis Rank 3 New

    Your non-periodic critical heals create a protective shield on the target, absorbing 15% of the amount healed. Shields up to 1,200 damage and lasts 12 sec.

  • Divine Spirit Removed

    Holy power infuses the target, increasing their Spirit by 17 for 30 min.

  • Force of Will Rank 5 Removed

    Increases your spell damage by 5% and the critical strike chance of your offensive spells by 5%.

  • Holy Precision Rank 3 New

    Improves your chance to hit with Holy spells by 18%.

  • Improved Inner Fire Rank 3 Changed

    Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.

    ClassicIncreases the Armor bonus of your Inner Fire spell by 30%.

  • Improved Mana Burn Rank 2 Changed

    Reduces the casting time of your Mana Burn spell by 1.0 sec.

    ClassicReduces the casting time of your Mana Burn spell by 0.5 sec.

  • Improved Power Word: Fortitude Rank 2 Removed

    Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 30%.

  • Improved Power Word: Shield Rank 3 Changed

    Increases the damage absorbed by your Power Word: Shield by 20%.

    ClassicIncreases the damage absorbed by your Power Word: Shield by 15%.

  • Inner Focus Reworded

    When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.

    ClassicWhen activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.

  • Martyrdom Rank 2 Changed

    Gives you a 100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.

    ClassicGives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 20%.

  • Meditation Rank 3 Changed

    Allows 50% of your Mana regeneration to continue while casting.

    ClassicAllows 15% of your Mana regeneration to continue while casting.

  • Mental Agility Rank 3 Changed

    Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%.

    ClassicReduces the mana cost of your instant cast spells by 10%.

  • Mental Strength Rank 5 Reworded

    Increases your total Intellect by 10%.

    ClassicIncreases your maximum Mana by 10%.

  • Penance New

    Launches a volley of holy light at the target, causing 44 Holy damage to an enemy, or 133 healing to an ally, instantly and every 1 sec for 2 sec.

  • Power in Light Rank 5 New

    Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.

  • Power Infusion Reworded

    Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.

    ClassicInfuses the target with power, increasing their spell damage and healing by 20%. Lasts 15 sec.

  • Renewed Hope Rank 5 New

    Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.

  • Silent Resolve Rank 3 Changed

    Reduces the threat generated by your spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.

    ClassicReduces the threat generated by your spells by 20%.

  • Soul Warding New

    Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.

  • Twin Disciplines Rank 5 New

    Increases the damage and healing of your instant cast spells by 5%.

  • Unbreakable Will Rank 5 Removed

    Increases your chance to resist Stun, Fear, and Silence effects by an additional 15%.

  • Wand Specialization Rank 2 Changed

    Increases your damage with Wands by 25%.

    ClassicIncreases your damage with Wands by 25%.

Holy 16

  • Blessed Recovery Rank 3 Changed

    After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.

    ClassicAfter being struck by a melee or ranged critical hit, heal 25% of the damage taken over 6 sec.

  • Divine Fury Rank 5 Reworded

    Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec.

    ClassicReduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.5 sec.

  • Healing Focus Rank 2 Removed

    Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.

  • Holy Binding New

    Each time you heal a target other than yourself with Flash Heal, you are healed for 50% as much. This healing generates no threat.

  • Holy Nova Changed

    Causes an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 49 to 57. These effects cause no threat.

    ClassicCauses an explosion of holy light around the caster, causing 29 to 33 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 54 to 62. These effects cause no threat.

  • Improved Healing Rank 3 Reworded

    Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%.

    ClassicReduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 15%.

  • Improved Prayer of Healing Rank 2 Removed

    Reduces the Mana cost of your Prayer of Healing spell by 20%.

  • Inspiration Rank 3 Changed

    Your non-periodic critical heals increase your target's Armor by 25% for 15 sec.

    ClassicIncreases your target's armor by 25% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.

  • Lightwell Removed

    Creates a holy Lightwell near the priest. Members of your raid or party can click the Lightwell to restore 800 health over 10 sec. Being attacked cancels the effect. Lightwell lasts for 3 min or 5 charges.

  • Litany of Light Rank 2 New

    When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell.

  • Prayer of Mending New

    Places a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.

  • Searing Light Rank 2 Changed

    Increases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.

    ClassicIncreases the damage of your Smite and Holy Fire spells by 10%.

  • Spirit of Redemption Changed

    Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.

    ClassicUpon death, the priest becomes the Spirit of Redemption for 10 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.

  • Spiritual Guidance Rank 5 Changed

    Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit.

    ClassicIncreases spell damage and healing by up to 25% of your total Spirit.

  • Spiritual Healing Rank 3 Changed

    Increases the amount healed by your spells by 10%.

    ClassicIncreases the amount healed by your healing spells by 10%.

  • Twilight Focus Rank 3 New

    Gives your spells a 70% chance to not lose casting time when you take damage.

Shadow 16

  • Dark Inspiration Rank 5 New

    Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 15% for 10 sec.

  • Darkness Rank 5 Reworded

    Increases your Shadow damage done by 10%.

    ClassicIncreases your Shadow spell damage by 10%.

  • Devouring Contagion Rank 2 New

    Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 10 yds for the remaining duration.

  • Early Demise Rank 2 New

    Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.

  • Improved Fade Rank 2 Removed

    Decreases the cooldown of your Fade ability by 6 sec.

  • Improved Mind Flay Rank 2 New

    Each instance of damage of Mind Flay deals 20% more damage than its previous instance of damage.

  • Improved Vampiric Embrace Rank 2 Removed

    Increases the percentage healed by Vampiric Embrace by an additional 10%.

  • Mind Flay Changed

    Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.

    ClassicAssault the target's mind with Shadow energy, causing 75 Shadow damage over 3 sec and slowing their movement speed by 50%.

  • Shadow Affinity Rank 3 Removed

    Reduces the threat generated by your Shadow spells by 25%.

  • Shadow Focus Rank 5 Changed

    Improves your chance to hit with Shadow spells by 5%.

    ClassicReduces your target's chance to resist your Shadow spells by 10%.

  • Shadow Reach Rank 2 Changed

    Increases the range of your offensive Shadow spells by 20%.

    ClassicIncreases the range of your Shadow damage spells by 20%.

  • Shadow Weaving Rank 3 Changed

    Your Shadow damage spells have a 100% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.

    ClassicYour Shadow damage spells have a 100% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.

  • Shadowform Changed

    Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.

    ClassicAssume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.

  • Silence Changed

    Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.

    ClassicSilences the target, preventing them from casting spells for 5 sec.

  • Spirit Tap Rank 5 Changed

    Gives you a 100% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.

    ClassicGives you a 100% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.

  • Vampiric Embrace Changed

    Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.

    ClassicAfflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 1 min.

Shaman

55 talents differ · Class guide

Elemental 18

  • Call of Flame Rank 3 Changed

    Increases the damage done by your Fire Totems and by your Flame Shock and Fire Nova spells by 15%, as well as increases the duration of your Flame Shock spell by 9 sec.

    ClassicIncreases the damage done by your Fire Totems by 15%.

  • Call of Thunder Changed

    Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 5%.

    ClassicIncreases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 6%.

  • Concussion Rank 5 Reworded

    Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 5%.

    ClassicIncreases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 5%.

  • Convection Rank 5 Reworded

    Reduces the mana cost of your Shock, Lightning Bolt, and Chain Lightning spells by 10%.

    ClassicReduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 10%.

  • Earthbound New

    Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.

  • Elemental Alacrity Rank 3 New

    Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.50 sec.

  • Elemental Devastation Rank 3 Reworded

    Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 9% for 10 sec.

    ClassicYour offensive spell crits will increase your chance to get a critical strike with melee attacks by 9% for 10 sec.

  • Elemental Fury Rank 5 Changed

    Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%.

    ClassicIncreases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.

  • Elemental Mastery Removed

    When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%.

  • Elemental Reach Rank 2 New

    Increases the range of your Lightning Bolt, Chain Lightning, and Fire Nova spells by 6 yards.

  • Elemental Warding Rank 3 Changed

    Reduces damage taken from Fire, Frost, and Nature effects by 10%.

    ClassicReduces damage taken from Fire, Frost and Nature effects by 10%.

  • Eye of the Storm Rank 3 Changed

    Gives your Lightning Bolt and Chain Lightning spells a 70% chance to not lose casting time when you take damage.

    ClassicGives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.

  • Improved Fire Totems Rank 2 Removed

    Reduces the delay before your Fire Nova Totem activates by 2 sec. and decreases the threat generated by your Magma Totem by 50%.

  • Lightning Mastery Changed

    Gain mastery over Lightning, reducing the cast time of your Lightning Bolt spell by 0.5 sec, and removing the cooldown from your Chain Lightning spell. Lasts 15 sec.

    ClassicReduces the cast time of your Lightning Bolt and Chain Lightning spells by 1 sec.

  • Lightning Overload Rank 3 New

    Gives your Lightning Bolt and Chain Lightning spells a 30% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.

  • Reverberation Rank 5 Changed

    Reduces the cooldown of your Shock spells by 1.0 sec.

    ClassicReduces the cooldown of your Shock spells by 1 sec.

  • Storm Reach Rank 2 Removed

    Increases the range of your Lightning Bolt and Chain Lightning spells by 6 yards.

  • Trial by Fire Rank 2 New

    Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by 4 sec, and increases the duration of your Magma Totem by 20 sec.

Enhancement 21

  • Ancestral Knowledge Rank 5 Changed

    Increases your Intellect by 10%.

    ClassicIncreases your maximum Mana by 5%.

  • Anticipation Rank 3 Changed

    Increases your chance to dodge by an additional 6%.

    ClassicIncreases your chance to dodge by an additional 5%.

  • Elemental Weapons Rank 3 Changed

    Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.

    ClassicIncreases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.

  • Enhancing Totems Rank 2 Removed

    Increases the effect of your Strength of Earth and Grace of Air Totems by 15%.

  • Flurry Rank 5 Changed

    Increases your attack speed by 30% for your next 3 swings after dealing a melee critical strike.

    ClassicIncreases your attack speed by 30% for your next 3 swings after dealing a critical strike.

  • Improved Ghost Wolf Rank 2 Changed

    Reduces the cast time of your Ghost Wolf spell by 3.0 sec, and Ghost Wolf may be used indoors.

    ClassicReduces the cast time of your Ghost Wolf spell by 2 sec.

  • Improved Stormstrike Rank 2 New

    When you Stormstrike, you have a 100% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 100% chance to reset each time you Dodge or Parry.

  • Improved Weapon Totems Rank 2 Removed

    Increases the melee attack power bonus of your Windfury Totem by 30% and increases the damage caused by your Flametongue Totem by 12%.

  • Maelstrom Weapon Rank 5 New

    When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.

  • Mental Dexterity Rank 3 New

    Increases your Attack Power by an amount equal to 150% of your Intellect.

  • Mental Quickness Rank 2 New

    Increases your spell damage and healing by up to 30% of your Intellect.

  • Parry Removed

    Gives a chance to parry enemy melee attacks.

  • Rage of the Farseer New

    Increases your attack speed by 30% for 25 sec.

  • Shamanistic Focus New

    Reduces the mana cost of your Shock and Lightning Shield spells by 45%.

  • Shield Specialization Rank 5 Removed

    Increases your chance to block attacks with a shield by 5% and increases the amount blocked by 25%.

  • Spirit Weapons New

    Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.

  • Stormstrike Changed

    Instantly strike for 150% weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.

    ClassicGives you an extra attack. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec.

  • Thundering Strikes Rank 5 Reworded

    Improves your chance to get a critical strike with all spells and attacks by 5%.

    ClassicImproves your chance to get a critical strike with your weapon attacks by 5%.

  • Toughness Rank 5 Reworded

    Increases your Stamina by 10%.

    ClassicIncreases your armor value from items by 10%.

  • Two-Handed Axes and Maces Removed

    Allows you to use Two-Handed Axes and Two-Handed Maces.

  • Weapon Mastery Rank 5 Removed

    Increases the damage you deal with all weapons by 10%.

Restoration 16

  • Ancestral Healing Rank 3 Changed

    Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.

    ClassicIncreases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.

  • Healing Focus Rank 3 Changed

    Gives your healing spells a 70% chance to not lose casting time when you take damage.

    ClassicGives you a 70% chance to avoid interruption caused by damage while casting any healing spell.

  • Healing Grace Rank 3 Removed

    Reduces the threat generated by your healing spells by 15%.

  • Healing Way Rank 3 Changed

    Increases the amount healed by your Healing Wave spell by 25%.

    ClassicYour Healing Wave spells have a 100% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.

  • Improved Reincarnation Rank 2 Changed

    Reduces the cooldown of your Reincarnation spell by 20 min, increases your maximum health by 4%, and increases the amount of health and Mana you reincarnate with by an additional 20%.

    ClassicReduces the cooldown of your Reincarnation spell by 20 min and increases the amount of health and mana you reincarnate with by an additional 20%.

  • Mana Tide Totem Changed

    Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.

    ClassicSummons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 170 mana every 3 seconds to group members within 20 yards.

  • Mindfulness Rank 3 New

    Allows 50% of your Mana regeneration to continue while casting.

  • Natural Grace Rank 3 New

    Reduces the threat generated by your spells by 15%.

  • Nature's Guidance Rank 3 Removed

    Increases your chance to hit with melee attacks and spells by 3%.

  • Restorative Totems Rank 5 Changed

    Increases the effect of your Mana Spring Totem by 25% and increases the effect of your Healing Stream Totem by 50%.

    ClassicIncreases the effect of your Mana Spring and Healing Stream Totems by 25%.

  • Riptide New

    Heals a friendly target for 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.

  • Tidal Focus Rank 5 Changed

    Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.

    ClassicReduces the Mana cost of your healing spells by 5%.

  • Tidal Mastery Rank 5 Reworded

    Increases the critical effect chance of your healing spells by 5%.

    ClassicIncreases the critical effect chance of your healing and lightning spells by 5%.

  • Totemic Focus Rank 5 Reworded

    Reduces the Mana cost of your totems and any spells that summon or move them by 25%.

    ClassicReduces the Mana cost of your totems by 25%.

  • Totemic Mastery Removed

    The radius of your totems that affect friendly targets is increased to 30 yd.

  • Water Shield New

    The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.

Mage

50 talents differ · Class guide

Arcane 20

  • Arcane Blast New

    Blasts the target with energy, dealing 34 to 38 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.

  • Arcane Focus Rank 5 Removed

    Reduces the chance that the opponent can resist your Arcane spells by 10%.

  • Arcane Geometry Rank 2 New

    Increases the range of your Arcane spells by 6 yards.

  • Arcane Impact Rank 3 New

    Increases the critical strike chance of your Arcane spells by 6%.

  • Arcane Instability Rank 3 Changed

    Increases the damage done by your spells by 3% and your critical strike chance by 3%.

    ClassicIncreases your spell damage and critical strike chance by 3%.

  • Arcane Meditation Rank 3 Changed

    Allows 50% of your Mana regeneration to continue while casting.

    ClassicAllows 15% of your Mana regeneration to continue while casting.

  • Arcane Mind Rank 5 Changed

    Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.

    ClassicIncreases your maximum Mana by 10%.

  • Arcane Power Changed

    For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.

    ClassicWhen activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.

  • Arcane Resilience Rank 3 Changed

    Increases your Armor by an amount equal to 75% of your Intellect.

    ClassicIncreases your armor by an amount equal to 50% of your Intellect.

  • Arcane Shielding Rank 2 New

    Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.

  • Arcane Subtlety Rank 2 Changed

    Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.

    ClassicReduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.

  • Arcane Wrath New

    Launches a projectile of pure Arcane energy at the enemy target, causing 122 to 146 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.

  • Improved Arcane Explosion Rank 3 Removed

    Increases the critical strike chance of your Arcane Explosion spell by an additional 6%.

  • Improved Arcane Missiles Rank 5 Removed

    Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.

  • Improved Channeling Rank 5 New

    Gives your Arcane Missiles spell a 100% chance and your Arcane Blast and Arcane Wrath spells a 70% chance to not lose casting time when you take damage.

  • Improved Counterspell Rank 2 Changed

    Your Counterspell also Silences the target for 4 sec.

    ClassicGives your Counterspell a 100% chance to silence the target for 4 sec.

  • Improved Mana Shield Rank 2 Removed

    Decreases the mana lost per point of damage taken when Mana Shield is active by 20%.

  • Magic Absorption Rank 2 Changed

    Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.

    ClassicIncreases all resistances by 10 and causes all spells you fully resist to restore 5% of your total mana. 1 sec. cooldown.

  • Magic Attunement Rank 2 Removed

    Increases the effect of your Amplify Magic and Dampen Magic spells by 50%.

  • Missile Barrage Rank 2 New

    Gives your Arcane Blast spell a 40% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.

Fire 14

  • Accelerant Rank 5 New

    Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.5 sec.

  • Blast Wave Changed

    A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.

    ClassicA wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and dazing them for 6 sec.

  • Burning Soul Rank 3 Changed

    Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.

    ClassicGives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.

  • Combustion Reworded

    When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.

    ClassicWhen activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.

  • Fire Power Rank 3 Changed

    Increases the damage done by your Fire spells by 3% per your Fire effects on the target, up to a maximum increase of 12%. Effects which mix multiple schools of magic do not qualify.

    ClassicIncreases the damage done by your Fire spells by 10%.

  • Heating Up New

    Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.

  • Impact Rank 3 Changed

    Gives your Fire spells a 10% chance to stun the target for 2 sec.

    ClassicGives your Fire spells a 10% chance to stun the target for 2 sec.

  • Improved Fire Blast Rank 2 Changed

    Reduces the cooldown of your Fire Blast spell by 2 sec and increases its range by 15 yards.

    ClassicReduces the cooldown of your Fire Blast spell by 1.5 sec.

  • Improved Fireball Rank 5 Removed

    Reduces the casting time of your Fireball spell by 0.5 sec.

  • Improved Scorch Rank 3 Changed

    Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.

    ClassicYour Scorch spells have a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.

  • Incinerate Rank 2 Removed

    Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.

  • Incineration Rank 5 New

    Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 10%.

  • Master of Elements Rank 3 Reworded

    Your Fire and Frost critical strikes will refund 30% of their base mana cost.

    ClassicYour Fire and Frost spell criticals will refund 30% of their base mana cost.

  • Pyroblast Changed

    Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.

    ClassicHurls an immense fiery boulder that causes 148 to 194 Fire damage and an additional 56 Fire damage over 12 sec.

Frost 16

  • Arctic Reach Rank 2 Reworded

    Increases the range of your Frostbolt, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.

    ClassicIncreases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.

  • Cold Snap Reworded

    Finishes the remaining cooldown on all your other Frost spells.

    ClassicWhen activated, this spell finishes the cooldown on all of your Frost spells.

  • Elemental Precision Rank 3 Removed

    Reduces the chance that the opponent can resist your Frost and Fire spells by 6%.

  • Fingers of Frost Rank 2 New

    Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.

  • Frost Warding Rank 2 Changed

    Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 30%, gives your Frost Ward a 20% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 20%.

    ClassicIncreases the armor and resistances given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.

  • Frostbite Rank 3 Reworded

    Gives your Chill effects a 15% chance to Freeze the target for 5 sec.

    ClassicGives your Chill effects a 15% chance to freeze the target for 5 sec.

  • Ice Barrier Changed

    Shield yourself, absorbing 447 damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.

    ClassicInstantly shields you, absorbing 454 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.

  • Ice Block Reworded

    You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.

    ClassicYou become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.

  • Ice Lance New

    Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.

  • Improved Blizzard Rank 3 Changed

    Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.

    ClassicAdds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 65%. Lasts 1.5 sec.

  • Improved Cone of Cold Rank 3 Changed

    Increases the damage dealt by your Cone of Cold spell by 35%.

    ClassicIncreases the damage dealt by your Cone of Cold spell by 35%.

  • Permafrost Rank 3 Changed

    Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.

    ClassicIncreases the duration of your Chill effects by 3 secs and reduces the target's speed by an additional 10%.

  • Piercing Ice Rank 3 Removed

    Increases the damage done by your Frost spells by 6%.

  • Precision Rank 3 New

    Improves your chance to hit with all spells by 6%.

  • Shatter Rank 3 Changed

    Increases the critical strike chance of all your spells against Frozen targets by 50%.

    ClassicIncreases the critical strike chance of all your spells against frozen targets by 50%.

  • Winter's Chill Rank 5 Changed

    Gives your Frostbolt and Fingers of Frost empowered Ice Lance spells a 100% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.

    ClassicGives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

Warlock

64 talents differ · Class guide

Affliction 21

  • Amplify Curse Reworded

    Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.

    ClassicIncreases the effect of your next Curse of Weakness or Curse of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.

  • Curse of Exhaustion Changed

    Reduces the target's movement speed by 30% for 12 sec. Only one Curse per Warlock can be active on any one target.

    ClassicReduces the target's movement speed by 10% for 12 sec. Only one Curse per Warlock can be active on any one target.

  • Dark Pact Removed

    Drains 150 of your pet's Mana, returning 100% to you.

  • Fel Concentration Rank 3 Changed

    Gives your Drain Life, Drain Mana, Drain Soul, and Wrack spells a 70% chance to not lose casting time when you take damage.

    ClassicGives you a 70% chance to avoid interruption caused by damage while channeling the Drain Life, Drain Mana, or Drain Soul spell.

  • Improved Bane of Agony Rank 2 New

    Increases the damage done by your Bane of Agony by 10%.

  • Improved Corruption Rank 5 Changed

    Reduces the casting time of your Corruption spell by 2 sec and increases the damage it deals by 10%.

    ClassicReduces the casting time of your Corruption spell by 2 sec.

  • Improved Curse of Agony Rank 3 Removed

    Increases the damage done by your Curse of Agony by 6%.

  • Improved Curse of Exhaustion Rank 4 Removed

    Increases the speed reduction of your Curse of Exhaustion by 20%.

  • Improved Curse of Weakness Rank 3 Removed

    Increases the effect of your Curse of Weakness by 20%.

  • Improved Drain Life Rank 5 Removed

    Increases the Health drained by your Drain Life spell by 10%.

  • Improved Drain Mana Rank 2 Removed

    Causes 30% of the Mana drained by your Drain Mana spell to damage the opponent.

  • Improved Drain Soul Rank 2 Removed

    Gives you a 100% chance to get a 100% increase to your Mana regeneration for 10 sec if the target is killed by you while you drain its soul. In addition your Mana may continue to regenerate while casting at 50% of normal.

  • Improved Drains Rank 3 New

    Increases Health drained, damage done, or Mana drained by your Drain Life, Drain Soul, and Drain Mana spells by 20%.

  • Malevolence Rank 5 New

    Increases the critical effect chance of your Shadow spells by 5%.

  • Nightfall Rank 2 Reworded

    Gives your Corruption, Drain Soul, Drain Life, and Wrack spells a 4% chance to cause you to enter a Shadow Trance after damaging the opponent. The Shadow Trance reduces the casting time of your next Shadow Bolt spell by 100%.

    ClassicGives your Corruption and Drain Life spells a 4% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt spell by 100%.

  • Pandemic Rank 3 New

    Increases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Wrack spells by 100%.

  • Siphon Life Changed

    Transfers 11 health from the target to the caster every 3 sec. Lasts 30 sec.

    ClassicTransfers 15 health from the target to the caster every 3 sec. Lasts 30 sec.

  • Soul Harvest Rank 2 New

    Killing a non-trivial target afflicted by your Drain Soul increases your Mana regeneration by 100% for 10 sec and allows 100% of normal Mana regeneration to continue while casting.

  • Soul Siphon Rank 3 New

    Increases the damage done or health drained by your Drain Life, Drain Soul, and Wrack spells by 12% per each of your other Affliction effects active on the target, up to a maximum increase of 36%.

  • Suppression Rank 5 Changed

    Improves your chance to hit by 5% and reduces all threat you generate by 20%.

    ClassicReduces the chance for enemies to resist your Affliction spells by 10%.

  • Wrack New

    Tears the target apart from within, inflicting 86 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10% for 6 sec.

Demonology 22

  • Decimation Rank 2 New

    Reduces the cooldown of your Soul Fire spell by 90%. When you cast Shadow Bolt or Searing Pain on an enemy below 35% health, they deal 6% increased damage, and for the next 10 sec your Soul Fire spell has its cast time reduced by 40% and costs no Soul Shards.

  • Demonic Aegis Rank 2 New

    Increases the effectiveness of your Demon Skin and Demon Armor spells by 30%.

  • Demonic Brand Rank 3 New

    Your Searing Pain generates 50% less threat and brands the target for 10 sec. Your pet's next 6 attacks against the target deal 65 to 68 Fire or Shadow damage based on the pet. If Shadow damage is dealt, it has high threat.

  • Demonic Embrace Rank 5 Changed

    Increases your total Stamina by 15%.

    ClassicIncreases your total Stamina by 15% but reduces your total Spirit by 5%.

  • Demonic Energies Rank 2 New

    You heal your pet for 15% of all spell damage you deal. When you gain Mana from Life Tap, your summoned demon gains 100% of the Mana you gain.

  • Demonic Knowledge Rank 3 New

    Increases your spell damage and your Demon pet's spell damage by up to 100% of your level while you have a summoned Demon pet active.

  • Demonic Pact New

    Your Demonic Sacrifice effect is no longer cancelled by summoning a different Demon pet. Resummoning the sacrificed pet will still cancel the effect.

  • Demonic Sacrifice Changed

    When activated, sacrifices your summoned Demon to enhance the opposing aspect of your power, granting you an effect that lasts 2 hrs. The effect is canceled if any Demon is summoned. Imp: Increases your Shadow damage by 15%. Voidwalker: Restores 2% of your total Mana every 4 sec. Succubus/Incubus: Increases your Fire damage by 15%. Felhunter: Restores 3% of your total Health every 4 sec.

    ClassicWhen activated, sacrifices your summoned demon to grant you an effect that lasts 30 min. The effect is canceled if any Demon is summoned. Imp: Increases your Fire damage by 15%. Voidwalker: Restores 3% of total Health every 4 sec. Succubus/Incubus: Increases your Shadow damage by 15%. Felhunter: Restores 2% of total Mana every 4 sec.

  • Fel Intellect Rank 5 Removed

    Increases the maximum Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 15%.

  • Fel Stamina Rank 5 Removed

    Increases the maximum Health of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 15%.

  • Fel Vitality Rank 3 New

    Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 15%, and increases your maximum Mana by 15%.

  • Improved Felhunter Rank 3 New

    Increases the Attack Power reduction of your Felhunter's Tainted Blood, the healing of its Devour Magic, and the detection level of its Paranoia by 30%, and reduces the cooldown of its Spell Lock by 6 sec.

  • Improved Firestone Rank 2 Removed

    Increases the bonus Fire damage from Firestones and the Firestone effect by 30%.

  • Improved Health Funnel Rank 2 Changed

    Increases the amount of health transferred by your Health Funnel spell by 40%, reduces its health cost by 30%, and reduces all threat your Health Funnel generates by 100%. Allows Health Funnel to be used regardless of your demon's health.

    ClassicIncreases the amount of Health transferred by your Health Funnel spell by 20%.

  • Improved Healthstone Rank 2 Removed

    Increases the amount of Health restored by your Healthstone by 20%.

  • Improved Imp Rank 3 Changed

    Increases the damage of your Imp's Firebolt spell by 30% and the effect of its Fire Shield spell by 30%.

    ClassicIncreases the effect of your Imp's Firebolt, Fire Shield, and Blood Pact spells by 30%.

  • Improved Spellstone Rank 2 Removed

    Increases the amount of damage absorbed by your Spellstone by 30%.

  • Improved Subjugate Demon Rank 5 Removed

    Reduces the Attack Speed and Casting Speed penalty of your Subjugate Demon spell by 10% and reduces the resist chance by 10%.

  • Improved Voidwalker Rank 3 Reworded

    Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice, and Suffering spells by 30%.

    ClassicIncreases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice and Suffering spells by 30%.

  • Master Demonologist Rank 5 Changed

    Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Increases Fire damage done by 10%. Voidwalker - Reduces Physical damage taken by 10%. Succubus/Incubus - Increases Shadow damage done by 10%. Felhunter - Reduces Magic damage taken by 10%.

    ClassicGrants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Reduces threat caused by 20%. Voidwalker - Reduces physical damage taken by 10%. Succubus/Incubus - Increases all damage caused by 10%. Felhunter - Increases all resistances by 1 per level.

  • Soul Link Reworded

    When active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter Demon instead. In addition, both the Demon and the master will inflict 3% more damage. Lasts as long as the Demon is active.

    ClassicWhen active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter demon instead. In addition, both the demon and master will inflict 3% more damage. Lasts as long as the demon is active.

  • Unholy Power Rank 5 Changed

    Increases all damage done by your Imp, Voidwalker, Succubus, Incubus, and Felhunter pets by 10%.

    ClassicIncreases the damage done by your Voidwalker, Succubus, Incubus, and Felhunter's melee attacks by 20%.

Destruction 21

  • Aftermath Rank 5 Changed

    Increases the initial damage of your Immolate spell by 50% and your Conflagrate spell has a 100% chance to Daze the target, reducing the target's movement speed by 50% for 5 sec.

    ClassicGives your Destruction spells a 10% chance to daze the target for 5 sec.

  • Agonizing Flames Rank 3 New

    Increases the critical strike chance of your Searing Pain spell by 10% and the damage done by all your Destruction spells by 10%.

  • Bane Rank 5 Reworded

    Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.5 sec and your Soul Fire spell by 2 sec.

    ClassicReduces the casting time of your Shadow Bolt and Immolate spells by 0.5 sec and your Soul Fire spell by 2 sec.

  • Bane of Havoc New

    Afflicts the target for 5 min, causing 15% of all damage done by the Warlock to other targets to also be dealt to the cursed target. Bane of Havoc is limited to 1 target, and only one Bane per Warlock can be active on any one target.

  • Cataclysm Rank 3 Changed

    Reduces the Mana cost of your Destruction spells by 10%.

    ClassicReduces the Mana cost of your Destruction spells by 5%.

  • Conflagrate Changed

    Ignites a target that is already afflicted by your Immolate spell, dealing 88 to 110 Fire damage and consuming your Immolate effect.

    ClassicIgnites a target that is already afflicted by Immolate, dealing 249 to 315 Fire damage and consuming the Immolate spell.

  • Devastation Rank 5 Removed

    Increases the critical strike chance of your Destruction spells by 5%.

  • Emberstorm Rank 5 Removed

    Increases the damage done by your Fire spells by 10%.

  • Fire and Brimstone Rank 3 New

    Increases the critical strike chance of your Conflagrate spell by 25%.

  • Improved Firebolt Rank 2 Removed

    Reduces the casting time of your Imp's Firebolt spell by 1 sec.

  • Improved Immolate Rank 5 Removed

    Increases the initial damage of your Immolate spell by 25%.

  • Improved Lash of Pain Rank 2 Removed

    Reduces the cooldown of your Succubus' and Incubus' Lash of Pain spell by 6 sec.

  • Improved Searing Pain Rank 5 Removed

    Increases the critical strike chance of your Searing Pain spell by 10%.

  • Improved Shadow Bolt Rank 5 Changed

    Your Shadow Bolt critical strikes increase Shadow damage taken by the target from your attacks by 20% for 12 sec.

    ClassicYour Shadow Bolt critical strikes increase Shadow damage dealt to the target by 20% until 4 non-periodic damage sources are applied. Effect lasts a maximum of 12 sec.

  • Incinerate New

    Deals 99 to 113 Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate.

  • Intensity Rank 3 Changed

    Gives your Destruction spells a 70% chance to not lose casting time when you take damage.

    ClassicGives you a 70% chance to resist interruption caused by damage while channeling the Rain of Fire, Hellfire or Soul Fire spell.

  • Molten Skin Rank 5 New

    Reduces all damage taken by 10%.

  • Pyroclasm Rank 2 Changed

    Gives your Soul Fire spell a 26% chance to Stun the target for 3 sec, and your Rain of Fire and Hellfire spells a 26% chance over their duration to Stun targets they damage for 3 sec.

    ClassicGives your Rain of Fire, Hellfire, and Soul Fire spells a 26% chance to stun the target for 3 sec.

  • Ruin Rank 5 Changed

    Increases the critical strike damage bonus of your Destruction spells by 100%.

    ClassicIncreases the critical strike damage bonus of your Destruction spells by 100%.

  • Shadow and Flame Rank 5 New

    Hitting an enemy with Conflagrate increases all Shadow damage you deal by 20% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 20% for 20 sec. In addition, Conflagrate has a 100% chance not to consume Immolate, and Shadowburn has a 100% chance to instantly refund a Soul Shard.

  • Shadowburn Changed

    Instantly blasts the target for 65 to 73 Shadow damage. If a non-trivial target dies within 8 sec of being hit with Shadowburn, the caster gains a Soul Shard.

    ClassicInstantly blasts the target for 91 to 103 Shadow damage. If the target dies within 5 sec of Shadowburn, and yields experience or honor, the caster gains a Soul Shard.

Druid

60 talents differ · Class guide

Balance 21

  • Eclipse Rank 3 New

    Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.50 sec. Stores up to 4 charges. Lasts 15 sec.

  • Genesis Rank 5 New

    Increases the periodic damage and healing done by your spells and abilities by 10%.

  • Improved Entangling Roots Rank 3 Changed

    Increases the damage done by your Entangling Roots spell by 75%, and its victims can take up to 75% more damage without interrupting the effect.

    ClassicGives you a 100% chance to avoid interruption caused by damage while casting Entangling Roots.

  • Improved Moonfire Rank 2 Changed

    Increases the damage and critical strike chance of your Moonfire spell by 10%.

    ClassicIncreases the damage and critical strike chance of your Moonfire spell by 10%.

  • Improved Nature's Grasp Rank 4 Removed

    Increases the chance for your Nature's Grasp to entangle an enemy by 65%.

  • Improved Starfire Rank 5 Reworded

    Reduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target for 3 sec.

    ClassicReduces the cast time of Starfire by 0.5 sec and has a 15% chance to stun the target for 3 sec.

  • Improved Thorns Rank 3 Removed

    Increases damage caused by your Thorns spell by 75%.

  • Improved Wrath Rank 5 Changed

    Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%.

    ClassicReduces the cast time of your Wrath spell by 0.5 sec.

  • Insect Swarm Changed

    The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.

    ClassicThe enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 66 Nature damage over 12 sec.

  • Moonfury Rank 5 Reworded

    Increases the damage done by your Arcane and Nature spells by 10%.

    ClassicIncreases the damage done by your Starfire, Moonfire and Wrath spells by 10%.

  • Moonglow Rank 3 Changed

    Reduces the Mana cost of your damaging spells by 25%.

    ClassicReduces the Mana cost of your Moonfire, Starfire, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 9%.

  • Moonkin Form Changed

    Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

    ClassicTransforms the Druid into Moonkin Form. While in this form the armor contribution from items is increased by 360% and all party members within 30 yards have their spell critical chance increased by 3%. The Moonkin can only cast Balance spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

  • Natural Weapons Rank 5 Removed

    Increases the damage you deal with physical attacks in all forms by 10%.

  • Nature's Grace Changed

    All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.

    ClassicAll spell criticals grace you with a blessing of nature, reducing the casting time of your next spell by 0.5 sec.

  • Nature's Grasp Removed

    While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only useable outdoors. 1 charge. Lasts 45 sec.

  • Nature's Majesty Rank 2 New

    Increases your critical strike chance with spells and melee attacks by 4%.

  • Nature's Reach Rank 2 Changed

    Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.

    ClassicIncreases the range of your Wrath, Entangling Roots, Faerie Fire, Moonfire, Starfire, and Hurricane spells by 20%.

  • Nature's Splendor New

    Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.

  • Omen of Clarity Removed

    Imbues the Druid with natural energy. Each of the Druid's melee attacks has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next damage or healing spell or offensive ability by 100%. Lasts 10 min.

  • Overgrowth Rank 2 New

    Increases the maximum number of targets you may have affected by Entangling Roots by 2.

  • Vengeance Rank 5 Reworded

    Increases the critical strike damage bonus of your Arcane and Nature spells by 100%.

    ClassicIncreases the critical strike damage bonus of your Starfire, Moonfire, and Wrath spells by 100%.

Feral Combat 25

  • Blood Frenzy Rank 2 Changed

    Gives you a 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 100% chance to add an additional Combo Point.

    ClassicYour critical strikes from Cat Form abilities that add combo points have a 100% chance to add an additional combo point.

  • Brutal Impact Rank 2 Changed

    Increases the stun duration of your Bash and Pounce abilities by 1 sec and reduces the cooldown of Bash by 30 sec.

    ClassicIncreases the stun duration of your Bash and Pounce abilities by 1 sec.

  • Faerie Fire (Feral) Removed

    Decrease the armor of the target by 175 for 40 sec. While affected, the target cannot stealth or turn invisible.

  • Feline Swiftness Rank 2 Removed

    Increases your movement speed by 30% while outdoors in Cat Form and increases your chance to dodge while in Cat Form by 4%.

  • Feral Aggression Rank 5 Removed

    Increases the Attack Power reduction of your Demoralizing Roar by 40% and the damage caused by your Ferocious Bite by 15%.

  • Feral Charge Reworded

    Requires Bear Form, Dire Bear Form Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Leap behind an enemy.

    ClassicCauses you to charge an enemy, immobilizing and interrupting any spell being cast for 4 sec.

  • Feral Instinct Rank 3 Changed

    Increases damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling as if you were 3 levels higher.

    ClassicIncreases threat caused in Bear and Dire Bear Form by 15% and reduces the chance enemies have to detect you while Prowling.

  • Feral Swiftness Rank 2 New

    Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%.

  • Ferocity Rank 5 Reworded

    Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 5 Rage or Energy.

    ClassicReduces the cost of your Maul, Swipe, Claw, and Rake abilities by 5 Rage or Energy.

  • Furor Rank 5 Changed

    Gives you a 100% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 100% of the Energy you had when last in Cat Form, plus 10 Energy per second spent outside Bear Form or Dire Bear Form, up to 100 Energy.

    ClassicGives you 100% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form.

  • Improved Shred Rank 2 Removed

    Reduces the Energy cost of your Shred ability by 12.

  • Lacerate New

    Lacerates the enemy target, making them bleed for 20 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.

  • Leader of the Pack Reworded

    While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the Critical Strike chance of all party or raid members within 45 yards by 3%.

    ClassicWhile in Cat, Bear or Dire Bear Form, the Leader of the Pack increases ranged and melee critical chance of all party members within 45 yards by 3%.

  • Natural Instinct Rank 2 New

    Increases the critical strike damage bonus of your melee abilities by 20% and increases your spell healing by 25% of your Intellect.

  • Natural Reaction Rank 5 New

    Increases your dodge chance by 5%, and gives you a 100% chance to gain 5 Rage each time you dodge.

  • Predatory Discipline New

    Your Ferocious Bite ability no longer converts extra Energy into damage, but still deals extra damage based on your excess Energy.

  • Predatory Strikes Rank 3 Reworded

    Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 150% of your level.

    ClassicIncreases your melee attack power in Cat, Bear and Dire Bear Forms by 150% of your level.

  • Primal Bite New

    Bite the target, dealing 100% normal damage plus 42 and generating a high amount of threat.

  • Primal Fury Rank 2 Removed

    Gives you a 100% chance to gain an additional 5 Rage anytime you get a critical strike while in Bear and Dire Bear Form.

  • Rend and Tear Rank 5 New

    Increases damage done by your melee abilities on Bleeding targets by 15%.

  • Savage Fury Rank 2 Changed

    Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 10%.

    ClassicIncreases the damage caused by your Claw, Rake, Maul and Swipe abilities by 20%.

  • Sharpened Claws Rank 2 Changed

    Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 6%.

    ClassicIncreases your critical strike chance while in Bear, Dire Bear or Cat Form by 6%.

  • Shifting Power New

    Instantly convert 55% of base Mana into 40 Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.

  • Shredding Attacks Rank 3 New

    Reduces the Energy cost of your Shred ability by 18 and reduces the Rage cost of your Lacerate ability by 3.

  • Thick Hide Rank 3 Changed

    While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 3 additional base Armor per level and another 2.00 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.

    ClassicIncreases your Armor contribution from items by 10%.

Restoration 14

  • Bloom New

    When your Rejuvenation or Regrowth spell expires due to its duration, the target is instantly healed for an amount equal to 100% of your Spirit. If either spell expires due to being dispelled, the target is healed for 50% of your Spirit instead.

  • Gift of Nature Rank 5 Reworded

    Increases the effect of all your healing spells by 10%.

    ClassicIncreases the effect of all healing spells by 10%.

  • Heart of the Wild Rank 5 Changed

    Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.

    ClassicIncreases your Intellect by 20%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 20%.

  • Improved Enrage Rank 2 Removed

    The Enrage ability now instantly generates 10 Rage.

  • Improved Healing Touch Rank 5 Removed

    Reduces the cast time of your Healing Touch spell by 0.5 sec.

  • Improved Mark of the Wild Rank 5 Removed

    Increases the effects of your Mark of the Wild and Gift of the Wild spells by 35%.

  • Improved Tranquility Rank 2 Changed

    Reduces threat caused by Tranquility by 100% and its cooldown by 60%.

    ClassicReduces threat caused by Tranquility by 100%.

  • Living Spirit Rank 3 New

    Increases your Spirit by 15%.

  • Naturalist Rank 5 New

    Reduces the cast time of your Healing Touch and Wild Growth spells by 0.5 sec and increases all damage you deal by 10%.

  • Nature's Focus Rank 5 Reworded

    Gives your Arcane and Nature spells a 70% chance to not lose casting time when you take damage.

    ClassicGives you a 70% chance to avoid interruption caused by damage while casting the Healing Touch, Regrowth and Tranquility spells.

  • Reflection Rank 3 Changed

    Allows 50% of your Mana regeneration to continue while casting.

    ClassicAllows 15% of your Mana regeneration to continue while casting.

  • Subtlety Rank 3 Changed

    Reduces the threat generated by your Nature and Arcane spells by 30%.

    ClassicReduces the threat generated by your Healing spells by 20%.

  • Swiftmend Changed

    Instantly heals a target with your active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of the consumed spell.

    ClassicConsumes a Rejuvenation or Regrowth effect on a friendly target to instantly heal them an amount equal to 12 sec. of Rejuvenation or 18 sec. of Regrowth.

  • Wild Growth New

    Heals the target and their party for 336 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

What each game update since launch changed: What changed

Client build 1.60.1.70840 · Nov 7, 2026