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Druid

Ranged · Melee · Tank · Heal

The wild, stepping in when you ask.

Checked against build 1.60.1.70840 · Nov 7, 2026

In the hall
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Specs

Three trees. Each page has PvE and PvP: spells, stats, gear and a build for the planner.

Leveling

Feral Combat to the cap. Cat for the kill, Bear when you pulled three, and Omen of Clarity from 20 keeps the Energy flowing.

Feral Combat guide

The opener

Prowl, Ravage or Shred, Rake, Claw to five, Ferocious Bite. Shift to Bear and Bash when it turns, and back to Cat when it is safe.

  • 01 Get Cat Form from its quest the level it opens; the relic drop was fixed, so the chain completes.
  • 02 Travel Form and a run-speed racial cut the road time more than any talent.
  • 03 Furor keeps Cat Energy into Bear now, so a shift in trouble is not a reset.

What Blizzard changed

Shapeshifting that is fluid and worth doing, each tree stronger at its job, and versatility traded for real utility.

Every talent
  • Nature's Grasp at 10, Revive at 12, Omen of Clarity at 20 and Lacerate at 42 are trained. Shred rank one comes at 20.
  • Almost every consumable and weapon enchant works in forms, and form attack speed is normalized so weapon DPS is what counts.
  • Mangle is Primal Bite. Tiger's Fury is gone; Shifting Power takes its place and pays Energy for mana in Cat Form.
  • Balance: Insect Swarm moves in, Eclipse links Wrath and Starfire, and Moonkin Aura reaches the raid.
  • Feral Combat: Feral Charge in Cat, Leader of the Pack for the raid, Primal Bite and Shifting Power as the capstones, Blood Frenzy and Natural Instinct.
  • Restoration: Heart of the Wild at the top, Bloom healing as a Rejuvenation or Regrowth runs out, Swiftmend consuming the HoT, Wild Growth as the capstone.
  • Both Skyborne peoples can be druids, with their own forms.

From Blizzard Class deep dive: Hunter and Druid ExternalDevelopment notes External

Changes this month

What the game's updates and hotfixes changed for Druids in the last 30 days.

The latest update

And 31 more on the update pages.

Professions

Druids wear leather. Leatherworking makes it and Skinning feeds it.

All professions

Races and racials

4 races can roll a Druid. What each one brings to the class.

Alliance · 2

Night Elf

Alliance

  • Shadowmeld Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
  • Quickness Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.
  • Wisp Spirit Transform into a wisp upon death, increasing movement speed by 75%.
  • Elune's LightNew Increases your critical strike chance with all spells and attacks by 10% for 15 sec.
New pairing
  • Walk on AirNew Glide downward through the air for 10 sec while controlling your direction of travel.
  • Read LeylineNew Attempt to tap into the power of a nearby leyline, increasing your Health and Mana regeneration by 50% for 15 sec. If a leyline is nearby, you will become Attuned for the next 1 hr and the effect of this ability will be increased by 100%.
  • Elemental InsightNew Damage dealt versus Elementals increased by 5%.
  • Wind BlessedNew Increases your spellcasting, melee, and ranged Haste by 2%.

Horde · 2

Tauren

Horde

  • War Stomp Stuns up to 5 enemies within 8 yds for 2 sec.
  • Endurance Total Health increased by 5%.
  • Cultivation Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.
  • PlainsrunningNew Gain 2% increased movement speed every 5 sec spent moving, up to a maximum of 60% increase. Taking damage or standing still will reduce this effect.
New pairing
  • Walk on AirNew Glide downward through the air for 10 sec while controlling your direction of travel.
  • SkysightNew Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 15% for 30 sec. If an elemental convergence is nearby, you will become Charged for the next 1 hr and the effect of this ability will be increased by 100%.
  • Elemental InsightNew Damage dealt versus Elementals increased by 5%.
  • Wind BlessedNew Increases your spellcasting, melee, and ranged Haste by 2%.

Plan

Open the planner with this class, or let the quiz pick a tree.

Client build 1.60.1.70840 · Nov 7, 2026